"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Metasoquia and texturing?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Metasoquia and texturing?
billy the kid2
Junior Member

Posts: 13
From:
Registered: Dec 2001

posted 12-16-2001 03:33 AM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy Pardners...
Can someone remind me of how to add textures when using Metasoquia? I found my notes from Mr Pascal on how to use it, but can't find anything on how to add textures. I have tried to find it but I'm struggling. Billy.

IP: Logged

aktrekker
Member

Posts: 816
From:WA, USA
Registered: Apr 2001

posted 12-16-2001 04:40 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I don't think you can. You have to save the finished mesh as DXF. Then use strpix to import it into the WAD and texture it.

IP: Logged

WebKnight
Junior Member

Posts: 15
From:
Registered: Dec 2000

posted 12-16-2001 04:49 AM     Click Here to See the Profile for WebKnight     Edit/Delete Message   Reply w/Quote
DXF doesŽnt support textures.
YouŽll have to texture your object in StrPix.

BTW: Check out your pushable block thread.

[This message has been edited by WebKnight (edited 12-16-2001).]

IP: Logged

Turbo_Pascal
Member

Posts: 49
From:
Registered: Dec 2000

posted 12-16-2001 09:55 AM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote
You can do it with RHino or another CAD that have full layer names support.

The TextureID Info can be stored in DXF using the layers names, so check the readme.txt in the strpix3 program to learn how the layername convetion is used for tell to the CAD which texture you want for each set polys.

Metasoquiola can't support full layers names for each poly in your model, sorry.

Tp.


IP: Logged

Raider Of Tombs' Clone
Member

Posts: 152
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 12-16-2001 11:26 AM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
It's sad, really, because Meta can paint an image directly onto an object, not just face by face.

------------------

Raider's Tomb Raider Library

IP: Logged

trlestuff
Member

Posts: 486
From:oregon
Registered: Jul 2001

posted 12-16-2001 11:45 AM     Click Here to See the Profile for trlestuff   Click Here to Email trlestuff     Edit/Delete Message   Reply w/Quote
hey raider... do u use meta?... i do

------------------

Enter Tomb Raider Level Editor Stuff

IP: Logged

qbg
Member

Posts: 115
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-17-2001 08:03 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
I do, but I am as useful on it as an Ice Cream in a volcano.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c