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Author Topic:   I did it!
TRWad
Junior Member

Posts: 27
From:Rotterdam
Registered: Dec 2001

posted 12-18-2001 12:15 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote

Converted the sector structure from a PRJ into a TR level. Including floor/ceiling doors.

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Tümmler
Member

Posts: 66
From:Dönerland
Registered: Nov 2001

posted 12-18-2001 12:22 PM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
woho...the big master has a new prj jÄr!! WOW cool

INto whish TR level? TR3 or 4 (or even something else? *G*)

Sounds VERY cool!

See you Tümmler

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tomoko
Member

Posts: 182
From:Germany Forum
Registered: Jan 2001

posted 12-18-2001 12:27 PM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
TR5 too??
cool
'
Tomo

[This message has been edited by tomoko (edited 12-18-2001).]

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Tümmler
Member

Posts: 66
From:Dönerland
Registered: Nov 2001

posted 12-18-2001 12:33 PM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
No only TR3 (I know it *G*)

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tomoko
Member

Posts: 182
From:Germany Forum
Registered: Jan 2001

posted 12-18-2001 12:43 PM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
auch recht.

(also right.)

and what's about the objects, does they work like in TR3?

[This message has been edited by tomoko (edited 12-18-2001).]

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The Sage Of Time
Member

Posts: 584
From:West Virginia
Registered: May 2000

posted 12-18-2001 01:25 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
What he is saying is.. He was able to convert a PRJ file to a .tr2 file for TR3.
Meaning we (If he releases it) will be able to make TR3 levels using the Level Editor and his program.
You can also use any TR3 Object working 100% and even make custom Objects and WAD's this way.
Please read what I said above propery.. As it does NOT in any way allow us to use TR3 Objects with the TRLE EXE.
It DOES however allow us to make custom TR3 Levels and play them on the TR3 EXE.
Do not get me wrong.. I'm very happy, In fact it may bring new life in my dead tired TRLE.
So everyone thank Michiel if he decides to release this new ability to the public.

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Limp Bizkit
Member

Posts: 164
From:Ridderkerk, The Netherlands
Registered: May 2001

posted 12-19-2001 11:06 AM     Click Here to See the Profile for Limp Bizkit   Click Here to Email Limp Bizkit     Edit/Delete Message   Reply w/Quote
Wow! That's great indeed! This way I can finally make tr2-levels with a good, fast editor!

------------------

http://www.3dactionplanet.com/tombraider/hosted/teamraider

Please don't look at my name! Limp Bizkit really sux!!!

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Tümmler
Member

Posts: 66
From:Dönerland
Registered: Nov 2001

posted 12-19-2001 11:20 AM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
hey hey...don't think So far he can only convert the sector structure! As far as I know...(from him hehe)

But I hope that it'll be able to do all soon Cos I like TR3 more then TR4

Tümmler

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aktrekker
Member

Posts: 834
From:WA, USA
Registered: Apr 2001

posted 12-19-2001 12:14 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
If TRWad needs any help, I'll be glad to share what I've discovered about the format. I can help with translating textures, triggers, and some with the lights and cameras. Also the floordata stuff that tells the game engine how sectors are sloped.
I guess I should start on a better writeup of the TRosetta Stone. Still lots to learn, but I've figured out alot as well.

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TRWad
Junior Member

Posts: 27
From:Rotterdam
Registered: Dec 2001

posted 12-19-2001 12:30 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
Aktrekker-> Only 1 thing: how is the AI data stored in tr4/5? you know it? there are no AI_FOLLOW or AI_AMBUSH objects in tr4&5. I saw a guard in tr5 that walked from 1 position to another one, types a keypad, walked trough a door, back, maked a round and starts again. Do you know how that's done?

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aktrekker
Member

Posts: 834
From:WA, USA
Registered: Apr 2001

posted 12-19-2001 02:57 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
TR4 has the AI objects. But I haven't tried to find out how they are stored. I'll check into it. It shouldn't be too hard to figure out.

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Turbo Pascal
Member

Posts: 116
From:
Registered: Dec 2000

posted 12-19-2001 03:51 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by TRWad:
Aktrekker-> Only 1 thing: how is the AI data stored in tr4/5? you know it? there are no AI_FOLLOW or AI_AMBUSH objects in tr4&5. I saw a guard in tr5 that walked from 1 position to another one, types a keypad, walked trough a door, back, maked a round and starts again. Do you know how that's done?

Roy and Me found the AI for TR3 long time ago, check this thread
http://pub19.ezboard.com/ftreditingzonefrm2.showMessage?topicID=295.topic


Turbo Pascal

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TRWad
Junior Member

Posts: 27
From:Rotterdam
Registered: Dec 2001

posted 12-20-2001 11:55 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
That's not what I mean. I mean TR5. It has no NULL meshes on the floor. The AI is stores somewhere else, but where?

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aktrekker
Member

Posts: 834
From:WA, USA
Registered: Apr 2001

posted 12-20-2001 01:34 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I haven't been into TR5 that much yet. It is very different than TR4. I am sort of able to output a project with most of the rooms intact, but that is about it.

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TRWad
Junior Member

Posts: 27
From:Rotterdam
Registered: Dec 2001

posted 12-21-2001 05:27 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
Update: now floordata (doors, monkey, death, trigger triggerer, climb)

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TRWad
Junior Member

Posts: 27
From:Rotterdam
Registered: Dec 2001

posted 12-22-2001 03:08 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
And I can now import a SWD file in a tr3 level (that's how FloorEdit sprite bug is fixed)

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