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Author Topic:   Can any1 help me fix this problem?
Tomb_Raider_Nut
Member

Posts: 502
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 12-18-2001 08:57 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Lookie here.
http://www.angelfire.com/games4/trs_rstrnt/images/0001.jpg

(copy and paste link into browser)

The thingy that comes from her face and reaches to eternity, is a texture underneath her nose. the first time that i encountered this problem, it was her foot. so i looked at the meshes in strpix, but there were fine. i go back ta play my level and whats in the pic happens.

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Colin Grigson
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Posts: 846
From:LONDON, ENGLAND
Registered: Jan 2001

posted 12-18-2001 11:57 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
I've seen this before and the only thing we could attribute to causing it was typing "dozey", if we loaded the level and played normally it was fine but if we typed "dozey" (strictly for testing) we noticed this spike sometimes from Lara and sometimes out of objects(Catacomb.WAD in this instance)

I think the answer is "Stop cheating!"


Col.

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Tümmler
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Posts: 63
From:Dönerland
Registered: Nov 2001

posted 12-19-2001 12:32 AM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
1. is your room (the high) minus 255 oder plus 255 ?

2. if you change laras meshes...there are some spechial polygons...like the ponytrailproblem.... thoses polygons are not only in the ponytrail also in her hand foot and on some other places...if you move them those errors will appear!

Tümmler

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Tomb_Raider_Nut
Member

Posts: 502
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 12-19-2001 12:12 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
To colin:
Well, i was just testing my level, but i hadn't pressed dozy before (this time around).
To Tummler:
i havn't chaged her meshes a bit, cause how would you explain the fact that, when i load it up one time it's her foot; i exit and come right back in and it's her nose. also all rooms are under 50 clicks high, so that's not the problem.

Anyway the problem seems to have 'disappeared'. thank for your help!

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Tomb_Raider_Nut
Member

Posts: 502
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 12-19-2001 12:31 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Then again i take back some of what i said. i found out that it's an error with my levell; cause i tried a small one room level and it was all good, but when i put my original level back, i got this
http://www.angelfire.com/games4/trs_rstrnt/images/0002.jpg

(copy and paste link in browser)

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[This message has been edited by Tomb_Raider_Nut (edited 12-19-2001).]

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Tomb_Raider_Nut
Member

Posts: 502
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 12-19-2001 01:36 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Yes, Yahoo, YIPPIE! it was a costom object that i placed in the map! IT'S ALL GOOD NOW!!!
the only dad part is that you don't get to see my holographic 3d image . do ya think it had to many polygons that it caused this pain in the butt problem?

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