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  How can I get the dragon from Citadel Gate to disappear?

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Author Topic:   How can I get the dragon from Citadel Gate to disappear?
TRoosevelt_26
Member

Posts: 114
From:Tampu Tocco, Peru
Registered: Dec 2001

posted 12-24-2001 10:27 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
I know I can't kill him, but I want to make him disappear while Lara is in another room causing a cave-in. But anti-triggering him doesn't work! Any ideas, anyone?

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qbg
Member

Posts: 184
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-24-2001 10:44 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
In TRLR, the dragon doesn't die until the final cutscene of the level, where the SAS guard does the kamikaze. You dont see it happen, and if I remember correctly, you don't see the aftermath. So, I don't think it is possible. However, I don't know anyTHING about flipmaps because I haven't used one yet. You have tried using one, haven't you?

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Turbo Pascal
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Posts: 118
From:
Registered: Dec 2000

posted 12-24-2001 11:50 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

Try using the "kill all triggers" object, that was the meaning for this null mesh, a way to make dissapear items that can't be killed on normal way, I know that this null mesh work in the original tomb4.exe but i am not sure if this was removed from the tomb4.exe included in the editor.


tp.

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qbg
Member

Posts: 184
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-24-2001 12:28 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Turbo Pascal:

Try using the "kill all triggers" object


Hmm... I don't think that's a good object, at least by the sound of things. It sounds like something...um... useless? I dunno. Try it, anyway, TRoosevelt.

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the_last_frustration
Member

Posts: 2466
From: Northern Alliance... I mean Northern Ireland
Registered: Mar 2001

posted 12-24-2001 12:32 PM     Click Here to See the Profile for the_last_frustration   Click Here to Email the_last_frustration     Edit/Delete Message   Reply w/Quote
can you make it so the cave-in ends up leading lara to another room, although it looks like the original one? that way you can create the effect that the dragon has dissappeared, when in fact it's just in another (now blocked off) room.

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TRoosevelt_26
Member

Posts: 114
From:Tampu Tocco, Peru
Registered: Dec 2001

posted 12-24-2001 03:31 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Well, that's what I plan to do, but the darn dragon(s) keep screaming and roaring from underneath the earth (not a good effect).

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