posted 12-26-2001 05:59 AM
quote:
Originally posted by dhama:
Ok, here is the scenerio:1. I've triggered an event
2. Lara needs to step on 4 different tiles in order to anti-trigger this event
3. I have set up each of these tiles using bit codes, as follows.....
first tile using 'anti-trigger' bit 1
second tile using 'anti-trigger' bit 2
third tile using 'anti-trigger' bit 3
fourth tile using 'anti-trigger' bit 4 and 5
4. Lara steps on any of the tiles and the event is anti-triggered without having to step on the other three tiles.
How can I stop this from happening, I want her to have to step on all of the tiles to anti-trigger the event.
Hi dhama,
I haven't tested the method you are trying but I have had similar problems with the Anti-trigger. From what I can gather, maybe because it is considered a 'special trigger' it seems to over-ride (i.e. disregard) split Trigger Code Bits. However, there is an alternative way for you to achieve the same result you are seeking:
1) Remove the Anti-triggers from your four tiles.
2) On each of the four tiles place a normal split trigger which points to an object which can be considered 'heavy' (such as a rolling ball, or a door, or an enemy or a fly-by camera - whatever is appropriate to your scenario).
3) Place a Heavy trigger for the heavy object (for example, Heavy trigger placed at bottom of short ramp which has ball placed at top).
4) When Lara steps on ALL four tiles, they will trigger the 'heavy' object which will trigger the Heavy trigger which will anti-trigger the original event.
Tile 1 - TCB 1, Tile 2 - TCB 2, Tile 3 - TCB 3, Tile 4 - TCB 4 & 5 => triggers Heavy object => triggers Heavy trigger => anti-triggers original event.
Hope this helps,
WBM 
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"Never go to a doctor whose office plants have died."
[This message has been edited by Wee Bald Man (edited 12-26-2001).]