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Author
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Topic: allready opened doors
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Dan Croft Member Posts: 43 From:UK Registered: Nov 2001
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posted 01-02-2002 05:50 AM
hi guys i was just wondering if you guys new any way of haveing a door allready opened and when you switch a switch the door will close????IP: Logged |
qbg Member Posts: 243 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 01-02-2002 06:24 AM
That sounds weird. I thought the switch trigger would do the adverse effect, regardless of the switches position. Interesting.IP: Logged |
craziej2k Member Posts: 270 From:in front of my PC Registered: May 2001
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posted 01-02-2002 06:27 AM
I've always wanted to know that as well. What about anti triggers? would that work or how about using one trigger to open the doo and another to close it?------------------ If ingnorance is bliss I'm in heaven!!! Stupidity is not a disorder, it's a way of life. IP: Logged |
TRoosevelt_26 Member Posts: 214 From:Akhetaton, Egypt Registered: Dec 2001
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posted 01-02-2002 07:27 AM
Yeah, all you have to do is depress all five buttons at the top of the door's OCB. This works for rising blocks, spikes - pretty much anything. Depressing all five buttons gives the object a cue to work backwards (i.e., door already open, raising block already raised, spikes already spiking). I don't know about rolling balls, though.IP: Logged |
Data Member Posts: 1003 From:Omicron Theta science colony Registered: May 2001
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posted 01-02-2002 09:32 AM
quote: Originally posted by TRoosevelt_26: ..........I don't know about rolling balls, though.
Rolling balls?... I would like to see that one. It would certainly defy logic as well as Einstiens theory.  ------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged |
psiko Member Posts: 795 From:unconsciousness Registered: Mar 2001
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posted 01-02-2002 09:51 AM
in the OCB settings window, press ALL the five buttons, in order they are all black. In this way, when you trigger it with a switch, this will close it.This works even with rolling ball, raising block, spikes etc, etc: this means "activate this object since Lara starts the game". [This message has been edited by psiko (edited 01-02-2002).] IP: Logged |