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Author Topic:   FAO: TRWad
qbg
Member

Posts: 275
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-02-2002 06:22 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
In the latest version of FloorEdit, does it support the TR3 Zipline now?

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TRWad
Member

Posts: 57
From:Rotterdam
Registered: Dec 2001

posted 01-02-2002 01:09 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
yes, all static meshes works now, except the lights on it (see readme for a full list of no-light meshes)

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qbg
Member

Posts: 275
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-03-2002 06:39 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Something's wrong. I can't figure out how you do it. I'm trying to create a Tomb Raider 3 Level using TR2WAD 1.5, RoomEdit and FloorEdit 2.7. FloorEdit doesn't seem to support PRJs, so I used the level converter to create a .tr4 file. However, the .tr4 file does not contain TR3 sounds, which is probably one reason why it is not working.

Another thing is, does it matter which slots the objects are in, like the dog is in a slot other than dog? Because that is possibility number 2.

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qbg
Member

Posts: 275
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-03-2002 12:28 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
*bump*

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TRWad
Member

Posts: 57
From:Rotterdam
Registered: Dec 2001

posted 01-03-2002 02:01 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
TR3 doesn't have sounds in the level file. All sounds are imported from main.sfx that is in the data file.
About the objects, they are differend then the TR4 objects. Don't place them in another slot then the one where they were after making the wad with tr2wad. If you place them somewhere else, it maybe crashes.
If you use a vehile, that's maybe a bug. The game crashes when Lara is on a vehile and some enemies (like the monkey) is alive.

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qbg
Member

Posts: 275
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-03-2002 02:45 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
So, are you saying that having no sounds in the tr4 file is normal?

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qbg
Member

Posts: 275
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-05-2002 07:35 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
*bump*

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TRWad
Member

Posts: 57
From:Rotterdam
Registered: Dec 2001

posted 01-05-2002 09:45 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
For tr4 levels that you convert to tr3 levels that's normal, because TR3 doesn't have sounds in the level file they aren't needed.

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qbg
Member

Posts: 275
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-05-2002 11:34 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
I try to convert the .tr4 file to the .tr2, but it says "subscript is out of range" a second after I double click my level name. I can't figure out why.

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