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Author
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Topic: Lara's legs.
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qbg Member Posts: 251 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 01-02-2002 06:38 AM
A baddy, Baddy_1 to be exact, has a holster made of Lara's legs. How do I solve that problem?IP: Logged |
Dan Croft Member Posts: 43 From:UK Registered: Nov 2001
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posted 01-02-2002 07:01 AM
i think the problem is that all the related file eg. wad was tom etc have to all have the same namei.e Jimslevel.was Jimslevel.was Jimslevel.tom IP: Logged |
piega Member Posts: 345 From:Netherlands Registered: Dec 2000
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posted 01-02-2002 07:08 AM
You proberly used TRwest. You must add the mesh object. Then the problem will be solved.IP: Logged |
qbg Member Posts: 251 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 01-02-2002 07:29 AM
Mesh object? I did indeed use TRWest, but what mesh object. Can you explain that a little bit more? Thanks.IP: Logged |
piega Member Posts: 345 From:Netherlands Registered: Dec 2000
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posted 01-02-2002 10:41 AM
Look in the wad where you got the baddy from. I think you got it from the karnak one. Look for the meshswap2 object. Add it to your wad and this will solve the leg problem. There are more of these things. Look at the TRwest site for tips.IP: Logged |
qbg Member Posts: 251 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 01-03-2002 07:39 AM
Actually, I used tut1. What is the address?IP: Logged |
qbg Member Posts: 251 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 01-03-2002 12:26 PM
I solved the problem. Now it's time to redesign my level due to item limitations in one room. *sigh*IP: Logged |