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Author Topic:   Strpix 3.8, Shining clothes feature added
Turbo Pascal
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posted 01-02-2002 12:24 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
Hi, since TRviewer 1.0 was released strpix now look obsolete, but i will keep this tool a while.

Added shining attribute to the polygons, now you can build reflecting clothes like used in TRC VCI levels,

There is now a new control called *shining*, it's below the opaque/semi-transparent control.

The shining control is a value from 0-127 that define the how much the texture will shiny.

example:
Select a dark texture, put 127 in the shining control and then apply this textures in the Lara's torso, then in game the VCI shine effect will be seen.

Download Strpix 3.8 from my web site:
http://www.geocities.com/cyber_delphi/

Thanks a lot to E. Popov for found the Shiny control.

Turbo Pascal

[This message has been edited by Turbo Pascal (edited 01-02-2002).]

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Misaki
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posted 01-02-2002 12:28 PM     Click Here to See the Profile for Misaki   Click Here to Email Misaki     Edit/Delete Message   Reply w/Quote
I don't know make clothes

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I like Lara ..I like everthing !I like Tomb
Raider! I am stub#34 !!

My favorite powerpuff....Buttercup!

Fellowship of the Natla-ers
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Founded By SSS

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TRWad
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posted 01-02-2002 01:14 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
error when opening your page!
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Sorry, this site is temporarily unavailable!
The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.
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KrisGR
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From:Athens-Greece
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posted 01-02-2002 01:24 PM     Click Here to See the Profile for KrisGR   Click Here to Email KrisGR     Edit/Delete Message   Reply w/Quote
I got it earlier,i can e-mail it to you if you want.

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CroftsGate
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posted 01-02-2002 01:30 PM     Click Here to See the Profile for CroftsGate   Click Here to Email CroftsGate     Edit/Delete Message   Reply w/Quote
To KrisGR,

Please email the program to me.

Thanks in advance.

------------------

John "IconJohn" Jones
http://www.croftsgate.co.uk
http://www.3dactionplanet.com/tombraider
http://www.croftsgate.co.uk/forums
tombraider@3dactionplanet.com

A Member of the GameSpy Network
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TR_Freak
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posted 01-02-2002 01:36 PM     Click Here to See the Profile for TR_Freak   Click Here to Email TR_Freak     Edit/Delete Message   Reply w/Quote
where do i download it on your site???

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KrisGR
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From:Athens-Greece
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posted 01-02-2002 01:39 PM     Click Here to See the Profile for KrisGR   Click Here to Email KrisGR     Edit/Delete Message   Reply w/Quote
Done

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TRoosevelt_26
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From:Akhetaton, Egypt
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posted 01-02-2002 01:55 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Looks like I was the last person to successfully download it (right after the original post). *lol*

Great work, TP!!

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dhama
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From:Tibet
Registered: Apr 2001

posted 01-02-2002 02:07 PM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
Thanks Turbo, can we expect a version that will run under the ATI Radeon card?

I have this card and Strpix worked once but now it doesn't. Here is what it does. It works up to a point, mainly you can load the wad and export import the textures ok, and will display in wireframe sometimes but mostly hangs at this point, although only the display window, the rest still functions ok. It won't display textured objects so you can't use it to retexture.

Please let me know if you need more info, just email me.

------------------


Lara Buddha by T.L.F.
'We are all the sum of our parts'

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Tomb_Raider_Nut
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posted 01-02-2002 02:16 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Can someone PLEASE send it to me?
Thanx! trnut86@wi.rr.com

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Visit my site! Sign my guestbook!

[This message has been edited by Tomb_Raider_Nut (edited 01-02-2002).]

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Tomb_Raider_Nut
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posted 01-02-2002 02:29 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Thank you!

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Tomb_Raider_Nut
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posted 01-02-2002 02:43 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
If anyone else has trouble downloading it off pascal's site, come to mine!

------------------
Visit my site! Sign my guestbook!

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psiko
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posted 01-02-2002 06:19 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I host it here:
http://digilander.iol.it/psikoTEP/Tools/strpix3.8-rev0.zip

thanx TP, you are the best! I wrote a note to you and your strpix in my next level!
Anyhow, can you fix the transparent and opache textures visualization?

you are GREAT, man!

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tommy tomb raider
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From:Kalamazoo, Mi. U.S.A
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posted 01-02-2002 06:32 PM     Click Here to See the Profile for tommy tomb raider   Click Here to Email tommy tomb raider     Edit/Delete Message   Reply w/Quote
Also at LARA'S WARDROBE on the tools page!

I agree Turbo, you are the greatest!

------------------
LARA'S WARDROBE

IT'S NOT ALL BOOTS AND BULLETS!

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tomoko
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posted 01-03-2002 01:11 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
Yeahh!!
you are the best Turbo!!
Tomo

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skibsy
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From:London
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posted 01-03-2002 06:43 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by dhama:
Thanks Turbo, can we expect a version that will run under the ATI Radeon card?

I have this card and Strpix worked once but now it doesn't. Here is what it does. It works up to a point, mainly you can load the wad and export import the textures ok, and will display in wireframe sometimes but mostly hangs at this point, although only the display window, the rest still functions ok. It won't display textured objects so you can't use it to retexture.

Please let me know if you need more info, just email me.



Dhama,
I have the exact same problem as you, only i have a Voodoo 3 2000 card.
I've got round the problem by turning the graphics cards acceleration from 'full' to 'none' in display properties.

This allows stipx to work fully with the Voodoo card.

I know it would be ideal if it worked without doing this,'cos it means rebooting every time i want to use strpix, but it's worth that small bit of hassle.

Maybe you're already aware of all this and you were just enquiring 'cos you wanted to be able to use strpix without having to do this.....if so ignore my ramblings ......happy texturing

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Tijay
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posted 01-03-2002 07:26 AM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Hi Turbo,
At first i want to say : Thanks and very good job ! Also thanks to Popov.
Now a small report.
I just tried to create the VCI dress. So the first enthusiasm goes down. Always i tried to retexture the Skin_Joints with the Shiny-effect the games will crash by starting. The same happens by importing the original Skin_Joints from Tr5 via TrWad or any other Tool. With the Lara_Skins and all other tested Meshes the effect works without Crash.
Seems, the Skin_Joints are hardcoded.
Or may it be an mistake only with my Videocard ? I used an ATI Radeon 8500 and i havn´t any Problems with any Tool til today. All openGL based Applications are working fine.
Is there anyone who get this effect on the Skin_Joints without Gamecrash ?
This may interesting to know.
Tijay

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Turbo Pascal
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posted 01-03-2002 08:17 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
Hi tijay,

The shining efect has nothing to do with your crash.

I have sorry to say that it's well known that strpix3 and custom WADs built with others tools are not 100% compatible, but it's not my fault, i am completely sure that strpix3 work ok WITH ALL ORIGINALS WADS FROM THE CD, but is not way to me to check how internaly was built the custom wads that all you people are using.

I used Trwest once to build a custom WAD, i just imported one object to a wad and i found that trwest built a mesh pointer table with some problems on in. I fix strpix3 to be aware about this ESPECIFIC problem that i found, but mixing another objects or from different version could cause different problems that strpix3 is not warning about.

I suggest to WADs builders to check the WAD file format document found in my web site to known what rules was used for built the originals WADs from CD.

Check the 2 pics about the shining efect in my web site at the strpix3 section.


About Video cards problems
--------------------------
Well, i have not a software company, i am just a regular guy like all you, i even just work at a furniture manufacturing company making stupids accounts,invoice, payroll etc programs.

This mean that i have not the resources for build programs compatible with all kind hardware out there, i can only test my tools with my own computer (in my home and in my office) but tha's all. Videocards like Voodoos or Atis with geoforces are just a luxery devices that i never ever seen in my litly,tiny poor country...

Please, take a look at this solution if you have problems with strpix3 and uou videocard:
007327.html

good luck every one

Turbo Pascal

[This message has been edited by Turbo Pascal (edited 01-03-2002).]

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Tijay
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posted 01-03-2002 08:43 AM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Thanks Turbo for your fast comment, but now your misunderstand me a bit.
I tried this at first with an absolute original wad-file (e.g TUT1.wad). As you know, i know a little bit of the relationship of STRPIX/TrWest. This mistake is not caused by StrPix ! Your Tool everytime works nearly perfect - in my case. This curios mistake only happens by the Skin_Joints, on all other Meshes there are no problems. I tried it just with the " Lara Double" Mesh, and in the Game the effect is perfect. So in my oppinion there is an hardcodelink over the Skin_Joints. The only Thing i want to know is if this is an special bug on my ATI Card. If anybody else could get the original Skin_Joints working with the effect i can stop looking for an solution. Than this crash is my special problem. But if this happens by other users i will going on to find a way. But i don´t want to waste my time for fixing an hardware bug.
Ooops - i forgot : happy new year to you and your family, Turbo. God bless you.

Tijay

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Turbo Pascal
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posted 01-03-2002 09:03 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

Ok, let me try, in Tu1.wad what's the mesh # for the skin_join?, if this is not DXF imported (so no vertex remap needed) then i don't think that the game crash for just texturing or shining this mesh.

tp.

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tomoko
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From:Germany Forum
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posted 01-03-2002 09:35 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
Hi Tijay,
Yes I had also tried to make the vci-outfit, and the game crashed for me too (I use also a ATI-card : ATI Rage furi Pro 4), it cannot be a error from the ATI graphik- card,
because it also crashed on my brothers PC, (he uses a VOODO -card)
I think there are some hardcoded links in the TR5-exe, and a script command (TRAIN ENABLED) in all Levels, who using athe Catsuit (Title, Rich1,2,3).
Tomo

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The Sage Of Time
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posted 01-03-2002 10:18 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Actually Tomo that isn't acurate..
Train Enabled was for all levels with weather effects not the reflect..
Also it doesn't matter what the WAD is.. Editing the Joints is a sure fire way to crash the game or editor.
I've worked out my own little ways of getting around this..
Oh and Turbo i'm condsidering of making a FAQ on how to get around that little problem.

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tomoko
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posted 01-03-2002 10:48 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
Hi, when I put shining textures on a Lara in an original WAD, It works!!
But only on her knees. The shiny Textures only work on Laras knees. have a look:


Hi Sage:
Nope, this scriptcommand is also in all VCI-Levels, but there is no wheater in a vci-level, isn't it?.

I try it with other parts of Laras skinjoints..Tomo

[This message has been edited by tomoko (edited 01-03-2002).]

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GeckoKid
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posted 01-03-2002 10:51 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
dunno why, but the shiny effect didn't happen on my title objects.... hmm

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GeckoKid Interactive

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my MSN: geckokidinteractive@hotmail.com

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Turbo Pascal
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posted 01-03-2002 11:51 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Tijay:
So in my oppinion there is an hardcodelink over the Skin_Joints. Than this crash is my special problem. But if this happens by other users i will going on to find a way. But i don´t want to waste my time for fixing an hardware bug.
Tijay

Yes, you are right, seems that some mesh from the skin_joint movables are specials.

I was trying to apply the shiny effect to all Lara's body, currently i found that if you put the shine effect to the stomach mesh (#39 in tut1.wad) THE GAME WILL CRASH.

Others skin_join accept the shiny efect with no problem (i had not tested all) but also i found that in some of them the shiny efect look very different, like translucent, also that happen with the butt mesh (#17 in tut1.wad).

For most skin_join i think that this is not much problem because they are tiny and you realy don't need to put shine on in, but there are some bigger that realy look diference with the rest body is they are not shiny, i suggest to make cheat and use a already texture "that look like the shiny" in those body part where the shiny effect can't be used.

Also seems that ONLY THE VALUE 127 make the shine effect, i have tried others values and i don't seem any difference.

If you known wich another Object in the last revelation game has shiny effect, then let me know, so i can check the shiny control in that object.

Good luck,

tp.

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Suzie Croft
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posted 01-03-2002 12:08 PM     Click Here to See the Profile for Suzie Croft     Edit/Delete Message   Reply w/Quote
Very good work Tp... keep it up

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Tijay
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posted 01-03-2002 01:20 PM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Well Turbo,
i´m happy that the error isn´t by my Video Card, he,he.
So i just test the effect in the original Karnak.wad. It works with the Door3 (mesh 173). Now i want test it by some baddy´s.
To fix the most problems is not too much difficult. I´m able to get the effect on the whole Laramodell, only the abdomen had an absolut wrong colour - translucent will say.

In the Moment i can´t find an way to fix this. Try again.
Seems this mesh (35) is special linked.
Tijay

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Tijay
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posted 01-04-2002 05:04 PM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Hi Turbo,
yep, i could figure out where´s the first hardcodelink.
The "translucent blue" mesh (abdomen) was linking to the Sky Graphics sprite. When i changed with TrViewer these TGA into an special TGA (i waste a lot of time to find the right colour) than the shiny effect works correct. The only prob. at time is, that i´m only able to change these TGA in the compiled tr4 file. I don´t know if there is any prog. to change colours from the Sky Graphics, Default sprites, in the wadfile. If this could possible, i´m able to make an wad for exporting the whole Lara include all effects.
But for now i stopped, i´m tired.
Tijay

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