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Author
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Topic: What's happened to the text?
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Dr. John Oakland Member Posts: 507 From:Derby/Leeds, UK Registered: Nov 1999
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posted 01-05-2002 01:27 PM
For some reason the text isn't showing correctly, just seemingly random characters. Full details to follow...I finally got around to starting to develop my own project. I say my project, but I'm just copying Lara's Home from TR2 really. I think I followed the instructions as best I could, copying the Library WAD files, renaming them as House. I copied one of the rooms from TR2, using a texture downloaded from the Eidos site. I edited the script.txt and English.txt files as I was told in the manual. I outputted and converted as normal, but when I load the game, the options such as load a game are just bizarre alphanumeric characters. Anyone any idea? ------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Data Member Posts: 1031 From:Omicron Theta science colony Registered: May 2001
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posted 01-05-2002 01:54 PM
Check through your script as I believe this is where the problem is. If you cannot see anything wrong, email me the script and english files and I will analyse them.------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged |
Dr. John Oakland Member Posts: 507 From:Derby/Leeds, UK Registered: Nov 1999
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posted 01-05-2002 03:16 PM
E-mail sent.I should probably have said that I ran the DOS thing too, which announced that some files for foreign languages didn't exist (so what?) Thanfully, the game does load, with the textures, and with Lara in there. It crashes when I exit the game the normal way - but that's probably because I haven't got a load camera set up. ------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Data Member Posts: 1031 From:Omicron Theta science colony Registered: May 2001
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posted 01-05-2002 03:47 PM
I will look them over and post my reply tomorrow, as I am about to start my duty shift.------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged |
Dr. John Oakland Member Posts: 507 From:Derby/Leeds, UK Registered: Nov 1999
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posted 01-05-2002 03:49 PM
OK. Thanks.------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Data Member Posts: 1031 From:Omicron Theta science colony Registered: May 2001
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posted 01-06-2002 03:15 AM
I have analysed your Script and English files and cannot find a direct answer to the problem, however I did use your files to run Tombraider and I received an error before the initial load screen. After reverting to my original files, it ran ok.I can see that your Script file has many more additions of levels to the original file, and I believe this may be the source of the problem. I recommend that that you revert to the originally installed Script file and then add the level you are making and test it each step of the way. Ensure that you also update the string in the English file when adding more levels, as this will also cause an error.
------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged |
aktrekker Member Posts: 873 From:WA, USA Registered: Apr 2001
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posted 01-06-2002 03:56 AM
The random text usually means that you inserted a new string into english.dat (probably a level name). You cannot do that. You must replace an existing string.IP: Logged |
Dr. John Oakland Member Posts: 507 From:Derby/Leeds, UK Registered: Nov 1999
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posted 01-06-2002 07:44 AM
So does that mean that there's only enough spaces for the number of levels originally included?------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Mulf Member Posts: 129 From: Registered: May 2001
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posted 01-06-2002 07:53 AM
Basically, that's what it means.But you can also overwrite other lines in the English.txt which you never need, like, e. g., “Demo Mode”. The only thing you have to keep in mind is that you cannot exceed the number of lines of the original English.txt. IP: Logged |
Dr. John Oakland Member Posts: 507 From:Derby/Leeds, UK Registered: Nov 1999
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posted 01-06-2002 07:56 AM
Number of lines? That seems a bit weird. Why the number of lines?
------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Dr. John Oakland Member Posts: 507 From:Derby/Leeds, UK Registered: Nov 1999
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posted 01-06-2002 01:06 PM
Problem solved. Thanks to Data, aktrekker and Mulf. Although the reason for the number of lines thing still puzzles me.------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Driber_IF Moderator Posts: 2033 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 01-07-2002 06:40 AM
quote: Originally posted by Dr. John Oakland: Number of lines? That seems a bit weird. Why the number of lines?
the number of lines used in the English.txt file is programmed in the script converter, that's how it works if you change the number of lines, it's too much for the script converter to handle and it will.....flip out  IP: Logged |