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Author Topic:   What's happened to the text?
Dr. John Oakland
Member

Posts: 507
From:Derby/Leeds, UK
Registered: Nov 1999

posted 01-05-2002 01:27 PM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
For some reason the text isn't showing correctly, just seemingly random characters. Full details to follow...

I finally got around to starting to develop my own project. I say my project, but I'm just copying Lara's Home from TR2 really. I think I followed the instructions as best I could, copying the Library WAD files, renaming them as House. I copied one of the rooms from TR2, using a texture downloaded from the Eidos site. I edited the script.txt and English.txt files as I was told in the manual. I outputted and converted as normal, but when I load the game, the options such as load a game are just bizarre alphanumeric characters.

Anyone any idea?

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"He just ooOOzes with holy nuggetness doesn't he?"

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Data
Member

Posts: 1031
From:Omicron Theta science colony
Registered: May 2001

posted 01-05-2002 01:54 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Check through your script as I believe this is where the problem is. If you cannot see anything wrong, email me the script and english files and I will analyse them.

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'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'.

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Dr. John Oakland
Member

Posts: 507
From:Derby/Leeds, UK
Registered: Nov 1999

posted 01-05-2002 03:16 PM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
E-mail sent.

I should probably have said that I ran the DOS thing too, which announced that some files for foreign languages didn't exist (so what?)

Thanfully, the game does load, with the textures, and with Lara in there. It crashes when I exit the game the normal way - but that's probably because I haven't got a load camera set up.

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"He just ooOOzes with holy nuggetness doesn't he?"

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Data
Member

Posts: 1031
From:Omicron Theta science colony
Registered: May 2001

posted 01-05-2002 03:47 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
I will look them over and post my reply tomorrow, as I am about to start my duty shift.

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'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'.

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Dr. John Oakland
Member

Posts: 507
From:Derby/Leeds, UK
Registered: Nov 1999

posted 01-05-2002 03:49 PM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
OK. Thanks.

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"He just ooOOzes with holy nuggetness doesn't he?"

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Data
Member

Posts: 1031
From:Omicron Theta science colony
Registered: May 2001

posted 01-06-2002 03:15 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
I have analysed your Script and English files and cannot find a direct answer to the problem, however I did use your files to run Tombraider and I received an error before the initial load screen. After reverting to my original files, it ran ok.

I can see that your Script file has many more additions of levels to the original file, and I believe this may be the source of the problem.

I recommend that that you revert to the originally installed Script file and then add the level you are making and test it each step of the way.

Ensure that you also update the string in the English file when adding more levels, as this will also cause an error.

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'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'.

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aktrekker
Member

Posts: 873
From:WA, USA
Registered: Apr 2001

posted 01-06-2002 03:56 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
The random text usually means that you inserted a new string into english.dat (probably a level name). You cannot do that. You must replace an existing string.

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Dr. John Oakland
Member

Posts: 507
From:Derby/Leeds, UK
Registered: Nov 1999

posted 01-06-2002 07:44 AM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
So does that mean that there's only enough spaces for the number of levels originally included?

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Mulf
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Posts: 129
From:
Registered: May 2001

posted 01-06-2002 07:53 AM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
Basically, that's what it means.

But you can also overwrite other lines in the English.txt which you never need, like, e. g., “Demo Mode”.

The only thing you have to keep in mind is that you cannot exceed the number of lines of the original English.txt.

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Dr. John Oakland
Member

Posts: 507
From:Derby/Leeds, UK
Registered: Nov 1999

posted 01-06-2002 07:56 AM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
Number of lines?


That seems a bit weird. Why the number of lines?

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"He just ooOOzes with holy nuggetness doesn't he?"

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Dr. John Oakland
Member

Posts: 507
From:Derby/Leeds, UK
Registered: Nov 1999

posted 01-06-2002 01:06 PM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
Problem solved. Thanks to Data, aktrekker and Mulf. Although the reason for the number of lines thing still puzzles me.

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Driber_IF
Moderator

Posts: 2033
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 01-07-2002 06:40 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Dr. John Oakland:
Number of lines?


That seems a bit weird. Why the number of lines?


the number of lines used in the English.txt file is programmed in the script converter, that's how it works
if you change the number of lines, it's too much for the script converter to handle and it will.....flip out

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