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Author
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Topic: Underwater Flipmaps and Toggle oppacity madness
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GokuZ Member Posts: 269 From:UK Registered: Sep 2001
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posted 01-08-2002 03:53 PM
Oh man this one is giving me a hard time....I have several stacked water rooms..I want lara to swim to the top room and hit a trigger in the door(or in the room itself) that makes the water dissapear and a floor to appear below her that she lands on.... Im fairly new to flip maps , It seems that you cant flip a door portal to close so ive tryed toggle opacity, I use toggle opacity 1 to texture the surface of a door to put surface water on it, but it seems to make a door impassible when its vertical(without water) and I have no idea what toggle oppacity 2 does............ Ive tryed this so many times and my head is about to explode BASICALLY : How do I create an underwater flip map  "I will not be beaten I will acsend!!" - Vegeta ------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com [This message has been edited by GokuZ (edited 01-09-2002).] IP: Logged |
Lupo Member Posts: 58 From: Registered: May 2001
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posted 01-09-2002 02:58 AM
Create two rooms, make a portal between them, flip the bottom room, press W (for water), flip the upper room, press R (for reflecting). In flipped mode (black background), from the upper room, select the portal, press Toggle Opacity 2, apply the water textures. Then exit from the flipped mode (ALT+F). That is all. Toggle opacity 2 allows you to apply textures on a portal that Lara can pass through. Toggle opacity 1 makes the same but Lara cannot pass through it (and you also should apply this property to both sides.) Hope it's clear. Bye Lupo
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GokuZ Member Posts: 269 From:UK Registered: Sep 2001
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posted 01-09-2002 10:18 AM
That makes sence but its triggering the flip map that is my main problem, I just can seem to trigger the flip while shes swimming in the water.IP: Logged |
GokuZ Member Posts: 269 From:UK Registered: Sep 2001
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posted 01-09-2002 12:24 PM
I can trigger a underwater flip map when she swims over a square but i cant get it to work when she swims up into another room, hmm actually im thinking that if i put a transparent toggle opp with the trigger ontop of that as you explained it should work ...... ill test it out thanx again IP: Logged |
Lupo Member Posts: 58 From: Registered: May 2001
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posted 01-10-2002 03:48 AM
I don't think a mid-air trigger will work.Send me the project file if you want (at least those two rooms). IP: Logged |
GokuZ Member Posts: 269 From:UK Registered: Sep 2001
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posted 01-10-2002 10:26 AM
It ok Ive done what I wanted to do by changing the design of the way it was done, its just a shame that there isnt a doorway trigger it would have saved me a lot of time and effort but like I always say "There is aways a way round a problem"  IP: Logged |