"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Error message

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Error message
Silverchair
Junior Member

Posts: 15
From:California, USA
Registered: Jan 2002

posted 01-10-2002 03:45 PM     Click Here to See the Profile for Silverchair   Click Here to Email Silverchair     Edit/Delete Message   Reply w/Quote
I just started using Metasqueoia and wanted to see if it worked. I made a box the size of 4 squares on the metasqueoia screen. I exported it as a DXF file.
Settings I chose were:
Multiply = .01
X = 0
I clicked the YZ button
I "checked the triangle has four points" box

I then opened up StrPix3 and opened a wad file from a level. I picked one of the objects that I wanted to replace and imported my DXF file which replaced that object. I saved the wad.
Next I opened Room Editor. I clicked on the Load Objects button and attempted to load the was fil for the level. I got an error message that read:
"Winroomedit has caused an error in WINROOMEDIT.EXE. Winroomedit wil no close. If you continue to experience problems, try restarting your computer."
I tried restarting the computer but still got the error message. Can anyone help me with this error or how to import correctly?

IP: Logged

craziej2k
Member

Posts: 333
From:in front of my PC
Registered: May 2001

posted 01-10-2002 04:54 PM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
you have to use TRwest to put the object you made into one of the WADs that came with the level editor (ie. city,catacomb,cleo etc.)

Crazie J

------------------
If ignorance is bliss I'm in heaven
Stupidity is not a disorder, it's a way of life.

Proud member of the Toothy Smile group

IP: Logged

Silverchair
Junior Member

Posts: 15
From:California, USA
Registered: Jan 2002

posted 01-10-2002 05:05 PM     Click Here to See the Profile for Silverchair   Click Here to Email Silverchair     Edit/Delete Message   Reply w/Quote
TRWest only opens WAS files and Strpix doesn't save as a WAS file so how can I open the object in TRWest?

IP: Logged

Tomb_Raider_Nut
Member

Posts: 744
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 01-10-2002 08:46 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
This sounds complicated, but hold on...
I open up strpix 3.8 and import the dxf object. Then i do all my texturizing and save the wad. I open up my wad in strpix 3.4 and save it.
For some reason strpix 3.8 dosen't save well without corrupting wads with imported object (atleast for me), but it does open up the objects. strpix 3.4 doesn't import meta objects well, but doesn't corrupt wads.
here's another way i do things...
With strpix 3.8 i'll import the dxf into a wad (doen't matter which wad), and i'll export the dxf right away. i'll open up strpix 3.4 and the wad i want the object in. Then i'll import the object in the desired position, texturize it and save.
I hope this works for you .

------------------
Visit my site! Sign my guestbook!


Toothy Smiley Group Member #4~
"Founded by hteS"

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c