"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Traps and puzzles!

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Traps and puzzles!
John. Lincoln
Member

Posts: 632
From:england uk
Registered: Oct 2001

posted 01-12-2002 04:37 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
what kind of traps and puzzles do u like to solve and survive through? please reply below

------------------

download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more
feeling proud to be stub #35

IP: Logged

Misaki
Member

Posts: 546
From:Portugal
Registered: Dec 2001

posted 01-12-2002 05:43 AM     Click Here to See the Profile for Misaki   Click Here to Email Misaki     Edit/Delete Message   Reply w/Quote
What about a puzzle with 3 buttons like in the second with young Lara in TRC???We need solve what the right combination!

------------------
Fellowship of the Natla-ers
Member Number 3
Founded By SSS

Toothy Smiley Group Member #8 ~
"Founded by hteS"

IP: Logged

Yasin
Member

Posts: 71
From:Netherlands
Registered: Jan 2002

posted 01-12-2002 05:50 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Uhm actually,

It would be original if you made your puzzles without asking for our opinion. Ofcourse, i understand that you want to have good puzzles. But mostly follow your own instinct. I am also still brainstorming which puzzles i shall put in my new levels. Its hard but will be "home made"

But if you really like to know

Rolling ball traps are the tombraider traps. To bad we cant use the Spike ceiling like in Tr3.
You can use timed trap like in Tr 1 Palace midas with those pillars and flames.
Puzzles with pushable objects arent bad either. Lot of ways to use them

I have a puzzle which you have to use pushable objects to higher elivators which bring other blocks to higher places.

------------------
The best thing and last thing is to try ( ^_^ )=b

IP: Logged

GokuZ
Member

Posts: 294
From:UK
Registered: Sep 2001

posted 01-12-2002 05:57 AM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
You could have a hole in the ground and lara could fall in it and die if she doesnt jump over it

------------------
Currently Working On; The Dragon Ball TR Saga

Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com

IP: Logged

qbg
Member

Posts: 352
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-12-2002 06:03 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by GokuZ:

You could have a hole in the ground and lara could fall in it and die if she doesnt jump over it


Hmm... how original.

IP: Logged

Vivi_Ornitier
Member

Posts: 136
From:Black Mage Village
Registered: Jul 2001

posted 01-12-2002 06:55 AM     Click Here to See the Profile for Vivi_Ornitier   Click Here to Email Vivi_Ornitier     Edit/Delete Message   Reply w/Quote
Indeed a new puzzle is hard to invent, especially when you look back over the TR series and see actually how many there are, but they are actually the best, if you are talking about something 'strictly' puzzles. However the re-brith of and old puzzle is good if it involes something of a challenge, ie The palace of Midas fire puzzle jumping from one pillar to another (like in my new level lol) where however good you are a player, you can still fall and have to start over. I have a new puzzle in my level (I'm not going to spoil it by saying what it is) and I've seen two people testing it, and sat there for anything of up to 15 mins trying figure it out, so try an' be creative. If you know the puzzle already, the level becomes a bore doing the same old things over an' over.

Vivi

IP: Logged

John. Lincoln
Member

Posts: 632
From:england uk
Registered: Oct 2001

posted 01-12-2002 04:10 PM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
thanx i'm gonna replay some TR's to get some ideas

------------------

download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more
feeling proud to be stub #35

IP: Logged

Driber_IF
Moderator

Posts: 2251
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 01-14-2002 07:47 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
John, if you haven't already, buy a copy of TR1, the best puzzles are in there.
Like mentioned, Palace Midas was my inspiration for that mind bazzling puzzle in my second level.
I agree with Vivi, when a player just has to crack his brain in order to find the sollution to puzzles, it is a good puzzle.
Use symbolics, that's what can make a puzzle really hard to crack (hmmm....I do believe I said this before....lol D

and above all: keep your puzzles secret!

good luck

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
visit the TRLE Chatbox for live online help or just to get to know your fellow forum members :)

IP: Logged

John. Lincoln
Member

Posts: 632
From:england uk
Registered: Oct 2001

posted 01-14-2002 11:14 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
thanx i'll replay tr1

------------------

download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more
feeling proud to be stub #35

IP: Logged

tombs_on_the_brain
Member

Posts: 192
From:A little to left of you...
Registered: Jun 2001

posted 01-14-2002 11:40 AM     Click Here to See the Profile for tombs_on_the_brain   Click Here to Email tombs_on_the_brain     Edit/Delete Message   Reply w/Quote
i see new traps every where. i just look at the layout of a room, then start thinking "spikes could come out of the floor there, and ou need to do this that and the other to avoid them" i just think of something, and let the idea evolve in my head... Thats the best way i think

------------------
Check Out My Site!!!

http://www.geocities.com/base_station_trle

IP: Logged

John. Lincoln
Member

Posts: 632
From:england uk
Registered: Oct 2001

posted 01-15-2002 04:34 PM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
it doesnt come so easily to me any more but i agree it is best to do it yourself if u can

IP: Logged

TRoosevelt_26
Member

Posts: 354
From:Akhetaton, Egypt
Registered: Dec 2001

posted 01-15-2002 04:46 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Ditto what tombs_on_the_brain said.

I usually don't decide on a room and then think of traps for it - I think of main rooms for my level and then think of traps to go between them. Then I build rooms made to suit the traps perfectly - that's why I plot my level out before I start on it. Sure, it changes along the way, but my trap rooms are always planned in advance (with a few exceptions).

Sorry I can't offer suggestions - whenever I think of a trap, I always draw it out and save it for future reference.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c