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Author
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Topic: How to get split textures?
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eTux Member Posts: 61 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-13-2002 08:39 AM
Of course, don't bother answering if this doesn't reduce Room Tex Infos.IP: Logged |
eTux Member Posts: 61 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-13-2002 10:57 AM
If someone knows, tell me i don't know what else to do...
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Yasin Member Posts: 61 From:Netherlands Registered: Jan 2002
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posted 01-13-2002 11:14 AM
Splitting textures, you mean like turning it into quarter tiles ???? I dunno how to do that, maby with a special tool... and it does recudes tex info if i am correct.------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged |
eTux Member Posts: 61 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-13-2002 11:22 AM
Yes thats what I mean, and I don't know with what tool or how to do it.IP: Logged |
Phabius Phodes Member Posts: 545 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 01-13-2002 12:18 PM
Hi.It doesnŽt reduce the amount of texture memory. The overall texture memory is the amount of "different" texture tiles you have in your level, plus the WAD textures. For example, if you use a whole tile in a square, the number increases by 1, if you use just a part (16x64, 32x64, etc) of the same tile in another square, the number increases by 1 again, like it was a completely new tile. To reduce texture memory, if youŽre on the limit, analyse your WAD and check for unused objects. Then delete these objects from the WAD with TRWest. If you add an object to your WAD, the texture memory will increase even if you did not add a single new texture tile to the walls/ceiling/floor of your level. To select quarter tiles (or other subdivision of a tile, like 16x64, 32x64, etc, right click over the texture tile and draw the portion you want. YouŽll see a green outline over the portion youŽve selected. Then apply it on the model. IP: Logged |
Phabius Phodes Member Posts: 545 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 01-13-2002 12:26 PM
Oh,To create your own tiles, like making a whole tile into a quarter tile or mixing tiles from different texture sets, youŽll need an image editing software. There are many around. I use Adobe Photoshop 6. IP: Logged |
eTux Member Posts: 61 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-14-2002 05:00 AM
I tried deleting objects, but then the level convertor chrashed. Deleting some objects and rooms helped, but I fear I have to split this level into 2 levels. i fear it because if I do this I'll have to delete some nice fly-by's IP: Logged |
Yasin Member Posts: 61 From:Netherlands Registered: Jan 2002
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posted 01-14-2002 05:46 AM
eTux you got same problem as me, or like the same, you have to high texture info and i have 2 high Aloc File buffer.
------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged |