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Author Topic:   How to get split textures?
eTux
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Posts: 61
From:Valmiera, Latvia
Registered: Jan 2002

posted 01-13-2002 08:39 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Of course, don't bother answering if this doesn't reduce Room Tex Infos.

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eTux
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Posts: 61
From:Valmiera, Latvia
Registered: Jan 2002

posted 01-13-2002 10:57 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
If someone knows, tell me i don't know what else to do...

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Yasin
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Posts: 61
From:Netherlands
Registered: Jan 2002

posted 01-13-2002 11:14 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Splitting textures, you mean like turning it into quarter tiles ???? I dunno how to do that, maby with a special tool... and it does recudes tex info if i am correct.

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The best thing and last thing is to try ( ^_^ )=b

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eTux
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Posts: 61
From:Valmiera, Latvia
Registered: Jan 2002

posted 01-13-2002 11:22 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Yes thats what I mean, and I don't know with what tool or how to do it.

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Phabius Phodes
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Posts: 545
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 01-13-2002 12:18 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Hi.

It doesnŽt reduce the amount of texture memory. The overall texture memory is the amount of "different" texture tiles you have in your level, plus the WAD textures. For example, if you use a whole tile in a square, the number increases by 1, if you use just a part (16x64, 32x64, etc) of the same tile in another square, the number increases by 1 again, like it was a completely new tile. To reduce texture memory, if youŽre on the limit, analyse your WAD and check for unused objects. Then delete these objects from the WAD with TRWest. If you add an object to your WAD, the texture memory will increase even if you did not add a single new texture tile to the walls/ceiling/floor of your level.

To select quarter tiles (or other subdivision of a tile, like 16x64, 32x64, etc, right click over the texture tile and draw the portion you want. YouŽll see a green outline over the portion youŽve selected. Then apply it on the model.

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Phabius Phodes
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Posts: 545
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 01-13-2002 12:26 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Oh,

To create your own tiles, like making a whole tile into a quarter tile or mixing tiles from different texture sets, youŽll need an image editing software. There are many around. I use Adobe Photoshop 6.

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eTux
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Posts: 61
From:Valmiera, Latvia
Registered: Jan 2002

posted 01-14-2002 05:00 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I tried deleting objects, but then the level convertor chrashed. Deleting some objects and rooms helped, but I fear I have to split this level into 2 levels. i fear it because if I do this I'll have to delete some nice fly-by's

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Yasin
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Posts: 61
From:Netherlands
Registered: Jan 2002

posted 01-14-2002 05:46 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
eTux you got same problem as me, or like the same, you have to high texture info and i have 2 high Aloc File buffer.


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The best thing and last thing is to try ( ^_^ )=b

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