posted 01-13-2002 03:58 PM
Taken from Turbo Pascals readme file for Strpix:Tomb Raider objects'limits
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You can't build a whole House with your CAD program and put it in the
WAD's object list, there are SOME CAPACITY LIMITS for the objetcs.
Each objects is built using severals vertices (The points used for define
each faces), some faces share the same vertice, so strpix3 will build automaticly
this vertex table.
I found that about 255 is the limit for the maximum amount vertices that
can be used in each object, i don't know if there is limit for the amount
faces that can be used.
Strpix3 will show you at the status bar the amount vertices and the amount
faces used for the current object. If after importing a object from your CAD
program the amount vertices is more that 255 then the GAME WILL CRASH when
you try to play it.
I hope this helps.
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'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'.