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  Rolling blades,Spike walls, Floors and Ceilings!!

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Author Topic:   Rolling blades,Spike walls, Floors and Ceilings!!
John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-14-2002 03:49 PM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
ok i now have rolling blades, spike walls,floors and ceilings. does anyone one how to get any of these to work? it would be soooooooo cool if anyone could tell me wot to do or wot i could try to get these to work and i would be soooooooooooooo grateful

------------------

download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more
feeling proud to be stub #35

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-15-2002 11:09 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
*bump*

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The ARCHIVES
Junior Member

Posts: 27
From:Egmond aan zee, Netherlands
Registered: Dec 2000

posted 01-15-2002 01:32 PM     Click Here to See the Profile for The ARCHIVES   Click Here to Email The ARCHIVES     Edit/Delete Message   Reply w/Quote
Hi John,

unfortunately there's no "real" spike wall inside TR IV. Even though you may find it in title.was and times.was this wall does not behave like the ones in TR III (Jungle level). I've dlded some weeks ago a jungle.was with the spike wall object, but when I placed it into my (TR IV LE engine based) level, this thing did not behave like it's supposed to. I've tried out various triggers and ocb's; nothin' worked. Sorrily I must say that there won't be any spike walls that "move" for TRLE. But, as all things are of hypothetical nature, there could be someone out there who knows better. Maybe there is a ocb for the title.was spike wall, well, then it is a well hidden secret of Core's level programmers.

So far,

Andreas

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[This message has been edited by The ARCHIVES (edited 01-15-2002).]

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-15-2002 01:59 PM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
thanx but wot about rolling blades?

------------------

download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more
feeling proud to be stub #35

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-16-2002 02:46 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
*bump*

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craziej2k
Member

Posts: 359
From:in front of my PC
Registered: May 2001

posted 01-16-2002 06:11 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
would the rolling blades be from The Temple Of Puna (spelt wrong) in TR3?
I know that if you replace the cogs with horizontal blades they work but I'm not sure about rolling ones

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craziej2k
Member

Posts: 359
From:in front of my PC
Registered: May 2001

posted 01-16-2002 06:48 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
ok I replied to your question about spikes, blades etc. and now I'm convinced that it's possible to have those moving spike walls. I'm working on using the squishy block slot to get the spikes to move back and forth but so far it won't move and it kills Lara when she runs into it. if you wanna contact me about it I'm normally on yahoo messenger (craziej2k) or just send an email to my yahoo addy (craziej2k@yahoo.com)

if I do figure it out you'll be the first to know

------------------
If ignorance is bliss I'm in heaven
Stupidity is not a disorder, it's a way of life.

Proud member of the Toothy Smile group

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-16-2002 11:01 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
thanx check your mail

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-17-2002 02:05 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
*bump*

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MIRAI/TRT
Junior Member

Posts: 13
From:JAPAN
Registered: Aug 2001

posted 01-17-2002 05:54 AM     Click Here to See the Profile for MIRAI/TRT     Edit/Delete Message   Reply w/Quote
find a TR4 object that works in a similar
fashion....
Something that moves along an axis and kills lara....there maybe nothing though.

But for instance I have the Barbed Wire from the London TR3 working...

pe@ce
MIRAI

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TRoosevelt_26
Member

Posts: 398
From: right behind you...
Registered: Dec 2001

posted 01-17-2002 07:57 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
The moving spike-wall: the Holy Grail of TRLE-dom.

PS - If anyone does find out how to do this...

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-18-2002 03:19 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
ok i replaced the rolling blade with the bolders and it works ok except for the noise it makes when it hits the ramp hmmmmmmmm
there is a spike floor in the guardian wad!! so i must be able to do that! but does it need a ocb?

[This message has been edited by John. Lincoln (edited 01-18-2002).]

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craziej2k
Member

Posts: 359
From:in front of my PC
Registered: May 2001

posted 01-18-2002 07:14 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
have you got TR4? If U have just use TR2prj on the guardian of Semerkhet level to see if they use the spike floor in the full level

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John. Lincoln
Member

Posts: 671
From:england uk
Registered: Oct 2001

posted 01-18-2002 11:12 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
TR2prj? wot's this and where can i get it?

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SW
Member

Posts: 53
From:
Registered: Mar 2001

posted 01-18-2002 02:03 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
I think you can forget the spikey floor, John - I asked about this a while ago and as someone said (can't remember who), although the spikey floor appears in the object drop down list in Tomb of Semerkhet and Guardian of Semerkhet wads, it seems it was never used in those levels in TR4. So even if you have TRPrj (or whatever it's called) you won't see the object in those levels to get the OCB codes. Shame.

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Driber_IF
Moderator

Posts: 2318
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 01-19-2002 08:52 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by John. Lincoln:
TR2prj? wot's this and where can i get it?

it is a program by Aktrekker that is will allow you to convert a compiled .TR4 file to a project (.PRJ) file

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