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Author
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Topic: ***FAO: Knowledgable "Script" People***
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A/X Junior Member Posts: 11 From:Palm Beach, Florida Registered: Jan 2002
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posted 01-18-2002 07:17 AM
For anyone who has a clue about script files, I downloaded the "house" objects (ATV, Jeeves, moving fish, etc.) but how do I get them into gameplay mode? As I understand it, something about changing some script file is required. I did download the Easylife program but unfortunately the readme does not help. Can someone shine some light on the situation, please. Thank you in advance! IP: Logged |
Wee Bald Man Member Posts: 560 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001
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posted 01-18-2002 09:46 AM
Hi A/X,Have a look at the TRWest program. It allows you to create new WADs with any objects which you want to include in your level. The link for TRWest is in the 'TRLE FAQ and Community' (top of the page). WBM ------------------
"Imagination is more important than knowledge." Albert Einstein [This message has been edited by Wee Bald Man (edited 01-18-2002).] IP: Logged |
Almasy Member Posts: 476 From:Boca Raton, FL, USA Registered: Dec 2000
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posted 01-18-2002 01:28 PM
quote: Originally posted by Wee Bald Man: Hi A/X,Have a look at the TRWest program. It allows you to create new WADs with any objects which you want to include in your level. The link for TRWest is in the 'TRLE FAQ and Community' (top of the page). WBM
From what I understand, A/X does not want to actually create his own object set, he simply wants the appropriate script files in order for an existing object set to work (i.e. the one that he described - house objects, etc.) I, myself, am not too knowledgeable when it comes to script files so maybe after this clarification someone can help. IP: Logged |
Wee Bald Man Member Posts: 560 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001
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posted 01-18-2002 01:49 PM
Hi Almasy,Sorry, I didn't explain it very well.. it is not necessary to make any changes to your script files when adding new objects except Puzzle_Items and Puzzle_Combos (keys, combined items etc). In order to add a new object to a level which is a Puzzle_Item you must also copy the original line which accompanied the Puzzle_Item. For example, in order to have a correctly functioning Eye of Horus the following lines must be in your script for that level: Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 Hope this clears things up a little. WBM IP: Logged |
Almasy Member Posts: 476 From:Boca Raton, FL, USA Registered: Dec 2000
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posted 01-18-2002 01:55 PM
quote: Originally posted by Wee Bald Man: Hi Almasy,Sorry, I didn't explain it very well.. it is not necessary to make any changes to your script files when adding new objects except Puzzle_Items and Puzzle_Combos (keys, combined items etc). In order to add a new object to a level which is a Puzzle_Item you must also copy the original line which accompanied the Puzzle_Item. For example, in order to have a correctly functioning Eye of Horus the following lines must be in your script for that level: Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 Hope this clears things up a little. WBM
Oh, I see. So you're saying that TRWest can create those "lines" for the Puzzle items, that belong in the script? Well, anyway, I'm sure A/X will be thankfull for all your help. However, there is no use talking to me about all this. I think you should wait and talk about this with A/X, the 'bearer' of the original question.
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Wee Bald Man Member Posts: 560 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001
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posted 01-18-2002 02:21 PM
quote: Originally posted by Almasy: So you're saying that TRWest can create those "lines" for the Puzzle items, that belong in the script?
To avoid any confusion: TRWest does not create the lines, they have to be manually copied and pasted. WBM IP: Logged |
Wee Bald Man Member Posts: 560 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001
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posted 01-18-2002 02:36 PM
A/X,I'm not sure if I might be jumping the gun a bit with my previous answers. If you are happy to stick with whatever objects are in the House WAD you downloaded you can simply start using them by opening your Level Editor and clicking 'Load Objects' in the menu bar (and pointing to where the WAD is on your hard drive). This will load all the objects that are located in the House WAD in to the editor. The TRWest and script stuff is for when you want to start creating your own custom WADs using objects from any WAD you like including the House WAD. WBM IP: Logged |
Almasy Member Posts: 476 From:Boca Raton, FL, USA Registered: Dec 2000
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posted 01-18-2002 02:57 PM
quote: Originally posted by Wee Bald Man: A/X,I'm not sure if I might be jumping the gun a bit with my previous answers. If you are happy to stick with whatever objects are in the House WAD you downloaded you can simply start using them by opening your Level Editor and clicking 'Load Objects' in the menu bar (and pointing to where the WAD is on your hard drive). This will load all the objects that are located in the House WAD in to the editor. The TRWest and script stuff is for when you want to start creating your own custom WADs using objects from any WAD you like including the House WAD. WBM
With my experiance on the topic, I have found that when I download objects....objects other than the TR4 compatible egyptian ones...and try to use them, they work just fine--untill I output my level and convert it (what am I to output them as since the LE main menu consists of only the egyptian levels?) So I take a chance and output them as...lets say...cleopatra's palace. Then when I load my game I find that an object in my set I downloaded, lets say its a column (architecture 4), has been replaced with the equivalent of the cleopatra's architecture 4. I hope I have made myself clear, since it is hard to describe. IP: Logged |
A/X Junior Member Posts: 11 From:Palm Beach, Florida Registered: Jan 2002
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posted 01-18-2002 07:08 PM
quote: Originally posted by Almasy: With my experiance on the topic, I have found that when I download objects....objects other than the TR4 compatible egyptian ones...and try to use them, they work just fine--untill I output my level and convert it (what am I to output them as since the LE main menu consists of only the egyptian levels?) So I take a chance and output them as...lets say...cleopatra's palace. Then when I load my game I find that an object in my set I downloaded, lets say its a column (architecture 4), has been replaced with the equivalent of the cleopatra's architecture 4. I hope I have made myself clear, since it is hard to describe.
This is my exact problem! But what now? IP: Logged |
Wee Bald Man Member Posts: 560 From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories Registered: May 2001
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posted 01-18-2002 11:16 PM
Aaaaaaaagghhhhh!! This is getting really confusing! I've been widdling against the wind here.  From what I can gather: 1) If you use a custom WAD, it will replace the objects in your original WADs be they Egyptian or your own custom WADs. The new objects from the House WAD for example will replace slots previously occupied by objects in the former WAD. For example: Cleopatra's marble chair becomes a DVD, Caesar's laurel wreath becomes a rocking horse, Plato's walking stick becomes a lamp-post.. etc etc It all depends on the new custom WAD and the person who created it. There is a limit to how many objects can be in a WAD, so old objects are replaced by new objects. If you want to control the content of your level WAD you must learn to use TRWest. 2) Read the section on renaming levels in the manual. Experiment with changing the names of levels and outputting your work to them. Search this forum for previous posts regarding renaming levels and creating custom WADs. It is best to avoid using custom objects until you understand how (and in some case why ) they were created. To do this, study the TRWest Read Me file, play with Strpix, experiment with TR2Wad, try out TR2Prj. Once you have played with these custom tools you will understand that your problem is not problem - the editor is doing exactly what it sounds like it should be doing - replacing existing objects with new custom objects. If I have completely misunderstood your question then please forgive me. You can help me to fill in some forms so that I may submit myself to a nursing home for retired fools.  Good luck.  WBM IP: Logged |
A/X Junior Member Posts: 11 From:Palm Beach, Florida Registered: Jan 2002
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posted 01-19-2002 04:26 AM
Thanks Wee Bald Man for all of your help. Just incase anyone else is reading this post or following along I want to clarify my problem a little better. I dowloaded the house objects, I then place these objects and when I am through, output the usual wad. The problem that I am constantly running into after I output my wad and build it is that I run the LE "game" and as we all know there are no levels that say "house", there are just the usual Cleopatra, Temple of Seth, Coastal Ruins, etc. And as previously mentioned by Almasy, I pick lets say Cleopatra's palaces but I don't have the house objects that I had originally placed they are now Clepatra objects, because I am playing under the level "Cleopatra". My would be piano is a column and my dining room table is an artifact. Now I think I have to change a script file or something, and this is where I'm lost in the dark...IP: Logged |
Almasy Member Posts: 476 From:Boca Raton, FL, USA Registered: Dec 2000
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posted 01-19-2002 05:58 AM
quote: Originally posted by A/X: Thanks Wee Bald Man for all of your help. Just incase anyone else is reading this post or following along I want to clarify my problem a little better. I dowloaded the house objects, I then place these objects and when I am through, output the usual wad. The problem that I am constantly running into after I output my wad and build it is that I run the LE "game" and as we all know there are no levels that say "house", there are just the usual Cleopatra, Temple of Seth, Coastal Ruins, etc. And as previously mentioned by Almasy, I pick lets say Cleopatra's palaces but I don't have the house objects that I had originally placed they are now Clepatra objects, because I am playing under the level "Cleopatra". My would be piano is a column and my dining room table is an artifact. Now I think I have to change a script file or something, and this is where I'm lost in the dark...
I started experimenting and downloading different House objects and I found one that comes with the appropriate script files needed. I tried it out by doing the following, and it worked: 1) I moved all my Tomb of Seth files (settomb.was. etc) that were in the wads folder to somewhere else on my computer. 2) The house objects were all called "night". I moved all these files into my wads folder and renamed all of them settomb. 3) I went into my script folder and deleted the Tomb of Seth information (keeping the level name, of course.) I then added in the house objects script information. 4) Then when I go into the LE, I simply open up the "Tomb of Seth" objects, which are now my house objects. Then when I output my wad, I output it as Tomb of Seth. 5) I then open the LE game and then click on Tomb of Seth. I go into my level and there are the house objects. It's very simple and whoever created those objects were smart to include the script file. A/X, I'll e-mail you more about this IP: Logged |
aktrekker Member Posts: 916 From:WA, USA Registered: Apr 2001
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posted 01-19-2002 02:09 PM
I know what happened. It has nothing to do with the script. You said you had a custom wad, and later mention it was called "night". When you convert your level, you output cleopal. When you do that, tom2pc looks at the name of your TOM file, and finds the WAD file with the same name. No matter what name you gave to the level editor, tom2pc uses the name of your TOM file. Since you were outputting cleopal, it used the cleopal wad instead of your "night" wad. There are 2 solutions. 1) Copy all of the "night" wad files and rename them to cleopal. 2) Output your level as "night", then rename the TR4 file to cleopal.You used solution 1 when you switched over to settomb. That is why it finally worked right.
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