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Author
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Topic: How do i antitrigger dart emitters?
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skibsy Member Posts: 315 From:London Registered: Apr 2001
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posted 01-18-2002 10:28 AM
I have some dart emitters with triggers placed, but i want the darts to stop after Lara passes them. I set up the darts to be antitrigered but they carry on going...if anything they get faster.I also tried setting a normal trigger in place of the antitrigger but they still don't stop...anyone got any ideas as how to set this up properly? IP: Logged |
TRoosevelt_26 Member Posts: 389 From: right behind you... Registered: Dec 2001
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posted 01-18-2002 10:31 AM
Depress buttons 1-5 in the DART_EMITTER's OCB and DON'T trigger it. Now it will be going since forever (whenever you started the level, actually). When you want it to stop, place a trigger for it (yes, a trigger). It should stop now. This is because depressing buttons 1-5 make an object act as if it has always been activated. Therefore, triggers make objects (in some cases) run backward.IP: Logged |
skibsy Member Posts: 315 From:London Registered: Apr 2001
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posted 01-18-2002 12:04 PM
quote: Originally posted by TRoosevelt_26: Depress buttons 1-5 in the DART_EMITTER's OCB and DON'T trigger it. Now it will be going since forever (whenever you started the level, actually). When you want it to stop, place a trigger for it (yes, a trigger). It should stop now. This is because depressing buttons 1-5 make an object act as if it has always been activated. Therefore, triggers make objects (in some cases) run backward.
I tried this and the darts are already active when the level begins ,but they still don't turn off when triggered. That's a good tip about the OCB though 'cos i wanted a couple of things to be triggered when i started my level, so i done this instead of placing triggers...thanx 
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