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Author
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Topic: How do I edit objects within TRLE to have substance?
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Data Moderator Posts: 1134 From:Omicron Theta science colony Registered: May 2001
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posted 01-24-2002 12:56 PM
There does not appear to be a selection for this in the edit menu window.Please respond if you have successfully edited an object in this way. Thank you.
------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged |
Tomb_Raider_Nut Member Posts: 828 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 01-24-2002 01:01 PM
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Data Moderator Posts: 1134 From:Omicron Theta science colony Registered: May 2001
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posted 01-24-2002 01:20 PM
Thank you for your suggestion however, it does not explain the technical details that I require.IP: Logged |
aktrekker Member Posts: 961 From:WA, USA Registered: Apr 2001
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posted 01-24-2002 02:04 PM
All you can do is set how tall the object is in clicks. This will allow Lara to climb onto the object. It looks like you used to be able to set all the collision information, but they removed it into the animation editor.Note - if you set the height of a pushable object, it raises the object into the air that many clicks, and there is an invisible block under it.
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Data Moderator Posts: 1134 From:Omicron Theta science colony Registered: May 2001
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posted 01-24-2002 02:34 PM
How do you accomplish this?IP: Logged |
aktrekker Member Posts: 961 From:WA, USA Registered: Apr 2001
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posted 01-25-2002 01:31 PM
After you have loaded objects, on the menus select Objects->Edit Object. Pick the object from the list. In the small window, you have a view of the object, and a small grid. The grid is basically useless, so no need to do anything with it. Under the grid are a + and - button. Click + to increase the height of the object in clicks. Click the - button to decrease the height of the object in clicks. When the displayed height is right, click OK. Now Lara can climb on the object.A note about objects bigger than one square. When you place the object on a square, that is the only square affected by this setting. If the object goes onto another square, Lara will not be able to go onto that part. I haven't tried this with any moveable objects except the PUSHABLE_OBJECT slots. It might be interesting to see what it does to a baddy.
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Data Moderator Posts: 1134 From:Omicron Theta science colony Registered: May 2001
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posted 01-25-2002 01:55 PM
Excellent, thank you Aktrekker; I will find this useful.IP: Logged |