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Author
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Topic: How can i add sound to a silent TR1 door?
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skibsy Member Posts: 327 From:London Registered: Apr 2001
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posted 01-26-2002 05:00 PM
I have used TR2WAD1.6 to extract a wad from the original TR1 disc, and used TRWEST to take a door from the wad and replace Door_1 in my custom wad with the TR1 door.The problem is that although door_1 in my wad has a sound to it ( dr_bgsto.wav ) the new door is silent. I have the sound included in my sounds.txt and i have run pcwadsfx but the sound still doesn't work. Does anybody know how i can assign the dr_bgsto.wav to the new door? I thought that putting it in the door_1 slot would do the trick ,as door_1 has sound but obviously not. The reason i want the TR1 door by the way is, because the TR1 door front and back panels are made from a single texture tile, rather than being split into 16 ,like most of the TR4 doors, saving the hassle of cutting a texture tile into 16 pieces. Any thoughts on how to get the sound working, or how to assign specific sounds to objects is greatly appreciated 
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skibsy Member Posts: 327 From:London Registered: Apr 2001
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posted 01-27-2002 04:11 AM
OK... i solved the problem.....i didn't have the entry for the sound in the SAM file. I created that, then run pcwadsfx and it worked.IP: Logged |
TRWad Member Posts: 110 From:Rotterdam Registered: Dec 2001
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posted 01-27-2002 04:22 AM
yes. Because the TR1 sounds are not in the sounds folder from TRLE and the numbers are differend, you must edit the SAM file to set the filename or build a new sound file.IP: Logged |
piega Member Posts: 383 From:Netherlands Registered: Dec 2000
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posted 01-27-2002 04:50 AM
He', i have not thought about that yet. I did not know that this whas possible. Now i am gonna try my bull again!!!  IP: Logged |
Phabius Phodes Member Posts: 579 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 01-28-2002 09:43 AM
I would like to have a detailed information on how to do that! I mean a step by step tutorial. I´ve never had to deal with adding sounds, but I will now.Please! IP: Logged |
exxfile Junior Member Posts: 5 From:Surrey Registered: Jan 2002
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posted 01-28-2002 11:13 AM
quote: Originally posted by Phabius Phodes: I would like to have a detailed information on how to do that! I mean a step by step tutorial. I´ve never had to deal with adding sounds, but I will now.Please!
I think that the instructions can be found in the original manual for the level editor. i noticed it there the other day.But haven't tried any osund editing yet . Good Luck! exxfile IP: Logged |
Phabius Phodes Member Posts: 579 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 01-28-2002 03:42 PM
Yes the info is there, but clear as a cave with no flares. This is one of the things I would like to see in the advanced manual people are talking about...IP: Logged |