"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  transparent 3d textures

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   transparent 3d textures
billy the kid2
Member

Posts: 32
From:
Registered: Dec 2001

posted 01-27-2002 04:42 PM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy pardners!
I'm having a problem texturing my 3d objects. When I bring my new object into Strpix3 and go to texture it, the object has become transparent instead of being solid???? It's doing my head in as we say out here on the prairie... can some one please tell me how to get around this... Billy

IP: Logged

just/n
Junior Member

Posts: 30
From:CT, USA
Registered: Jan 2002

posted 01-27-2002 04:56 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
How exactly is it transparent? Are the faces just inverted?

IP: Logged

billy the kid2
Member

Posts: 32
From:
Registered: Dec 2001

posted 01-28-2002 08:34 AM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy Just/n
If by 'inverted' you mean inside out then yes that may be my problem. It's like looking through an x-ray machine when I'm assigning textures. Some times it does work how it should (textures assigned to the outside faces) but not always.... how do I get around this problem...Billy

IP: Logged

aktrekker
Member

Posts: 979
From:WA, USA
Registered: Apr 2001

posted 01-28-2002 10:24 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I think this has to do with righthand/lefthand notation. What program are you using to create your object meshes? If it is one used by other members in the forum, I'm sure the settings have probably been posted here before. Perhaps a search would help, like Rhino settings, or meta settings.

You might also have to invert the Y axis, as I think TR has it backwards from both orientations.

IP: Logged

billy the kid2
Member

Posts: 32
From:
Registered: Dec 2001

posted 01-28-2002 02:45 PM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Muchos Gracias Amigos...
I've been using Metas.... and when I came home from work earlier on I had another go with another object again using Metas and Strpix3 and played around with the 'save' settings in Metas... this time it worked, the textures went to the outside faces as it should. This does not mean ol' Billy has cracked it, but I'm fealing a bit more like I'm getting some were... billy

IP: Logged

just/n
Junior Member

Posts: 30
From:CT, USA
Registered: Jan 2002

posted 01-28-2002 03:45 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
Oh I hate Meta! But you're in luck with Meta, because I think you can "invert faces", select the faces and then invert them and this will flip them. But I forgot if you can tell or not while in Meta which way the faces appear. Oh well I hope this helps solving it all

IP: Logged

aktrekker
Member

Posts: 979
From:WA, USA
Registered: Apr 2001

posted 01-29-2002 05:06 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Do a search on meta. There was a post that gave the exact settings you need to work with TR objects.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c