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Author
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Topic: Flipmap Problem
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jer_atch Member Posts: 118 From:canada Registered: Apr 2001
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posted 02-02-2002 11:23 AM
I have this one room I've been trying desperatly to make a flipmap of, but every time i create the "flipped" room (by pressing the F button) and try and run the game, it crashes. I haven't put any lighting or anything that I think could cause the crash either.. Anyone know how to fix this?IP: Logged |
hteS Member Posts: 855 From: Behind you Registered: Aug 2001
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posted 02-02-2002 11:47 AM
Hmmm...never heard of that before... Try changing the flipmap number to anything other than 0...------------------ Hey! Look out! That swinging axe! It's falling towards you! IP: Logged |
jer_atch Member Posts: 118 From:canada Registered: Apr 2001
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posted 02-02-2002 12:09 PM
That's just it...I have 2 other flipmaps that work great (0 and 1 respectively), the third flipmap I assigned to 2. The one assigned to 0 works fine. ???????? I'm perplexed. IP: Logged |
aktrekker Member Posts: 1016 From:WA, USA Registered: Apr 2001
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posted 02-02-2002 12:14 PM
I assume you used a flipmap trigger, and put the right flipmap number in the trigger? You could try a flipon instead of flipmap.
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jer_atch Member Posts: 118 From:canada Registered: Apr 2001
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posted 02-02-2002 12:19 PM
Yeah, I had the right flipmap # in the trigger setting, but check this out: I tried just creating the flipmap, not setting any triggers or anything, and the game still crashed, it's like it just doesn't want me to flip that particular roomIP: Logged |
aktrekker Member Posts: 1016 From:WA, USA Registered: Apr 2001
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posted 02-02-2002 01:58 PM
Maybe it has to do with the changes you made to the flipmap, or door connections (they should all remain the same). Or maybe it has to do with objects you place in either the original room or the flipmap.
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jer_atch Member Posts: 118 From:canada Registered: Apr 2001
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posted 02-02-2002 02:33 PM
What the **** . I can't flip any other room without the game crashing during a test run. There are only 2 doors, (I've tried deleting them, and resetting them before making the flipped room) There are no objects in the room. It should be nothing to just flip the stupid room BUT NO, the editor won't let me do it. All I do is press the F button, set the flipmap # to 2 (I have a '0' and a '1' flipped rooms already...that work fine), make some changes, press ALT+F to toggle back to the original. whether I set a trigger to activate the flipmap or not, it crashes. If noone can help me I'm going to have to scrap a critical part of my level.IP: Logged |
jer_atch Member Posts: 118 From:canada Registered: Apr 2001
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posted 02-02-2002 02:35 PM
Didn't mean to swear, sorry kids.IP: Logged |
skibsy Member Posts: 360 From:London Registered: Apr 2001
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posted 02-02-2002 03:35 PM
Have you tried deleting the room you need to flip, then start afresh by rebuilding the room and flipping the rebuilt room and seeing what happens?I know it doesn't sound like a solution,but i had a flipped room which was crashing the editor for no apparent reason and solved it this way...i still don't know what was wrong with the original room. If the room you want to flip is a lot of work to rebuild, copy it then delete it and replace it with the copy and then try flipping it ...see what happens. IP: Logged |
piega Member Posts: 450 From:Netherlands Registered: Dec 2000
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posted 02-02-2002 03:54 PM
Maybe it's another problem and you are on the edge of the limits of the editor? While converting look at the alloc file buffer. It should be below 75.000.000IP: Logged |
jer_atch Member Posts: 118 From:canada Registered: Apr 2001
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posted 02-02-2002 05:31 PM
I'd love to, but my converter doesn't give me that nice display of it's conversion process, or the progress bar. Eventually it just finishes after a period of time. Copying the room and replacing it didn't work.IP: Logged |
aktrekker Member Posts: 1016 From:WA, USA Registered: Apr 2001
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posted 02-04-2002 11:56 AM
If you don't get the output during conversion, then the level may be pushing the limits. At least one large level from Core does the same thing. You may have to find some solutions to reduce your level size/complexity. 1) Remove some objects from your level and/or wad. 2) Reduce the number of flipped/rotated/partial textures. 3) Use less lights/triggers/flame emitters.
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