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Author
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Topic: How do I transfer TR2 object sound files to my wad?
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Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001
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posted 02-05-2002 02:47 PM
I have transfered a number of TR2 objects and they work admirably, however they do not contain the sound files. When I convert the level, the last few lines display TR2 sound files not found.Apart from this the wad still functions within acceptable parameters. How can I transfer across the sound files? ------------------ Learn to respond, not react IP: Logged |
Wee Bald Man Member Posts: 588 From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London. Registered: May 2001
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posted 02-05-2002 04:38 PM
Hi Data,This post answers your question: ../HTML/007691.html Although I recieved the error for a TR3 WAD, the solution applies to TR2 as well. Hope this helps.  WBM ------------------
"The good people sleep much better at night than the bad people. Of course, the bad people enjoy the waking hours much more." Woody Allen [This message has been edited by Wee Bald Man (edited 02-05-2002).] IP: Logged |
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001
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posted 02-06-2002 09:55 AM
Thank you councillor, I have saved the thread and will be studying it at depth. If I should come up with any alternatives I will keep you apprised.------------------ Learn to respond, not react IP: Logged |
TRWad Member Posts: 197 From:Rotterdam Registered: Dec 2001
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posted 02-06-2002 12:51 PM
Or wait to the next TR2Wad, I tested it and it's fixed now. Just save all TR3 Sound xxx.wav to the samples folder and it works. new TR2Wad can open main.sfx files (that contains these samples). Release this weekend.....IP: Logged |
skibsy Member Posts: 360 From:London Registered: Apr 2001
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posted 02-06-2002 01:24 PM
quote: Originally posted by TRWad: Or wait to the next TR2Wad, I tested it and it's fixed now. Just save all TR3 Sound xxx.wav to the samples folder and it works. new TR2Wad can open main.sfx files (that contains these samples). Release this weekend.....
Great news! Can it save TR1 wavs in the same way too? IP: Logged |
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001
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posted 02-06-2002 02:25 PM
I have solved my problem. Since the objects that I transfered to my wad from TR2 did not require any sounds, I was left with other sounds that did not function, like other weapon sounds or the water sounds, however I simply pasted a backup of the .SAM and .SFX files from the original wad back into the wads folder and all necessary sounds and effects now function correctly.IP: Logged |