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Author Topic:   Which is the Best Game Engine?
SF-49er
Member

Posts: 49
From:Candlestick Park
Registered: Nov 2001

posted 02-05-2002 07:02 PM     Click Here to See the Profile for SF-49er   Click Here to Email SF-49er     Edit/Delete Message   Reply w/Quote
I was wondering this as maybe core-design could adopt it in their next TR Level Editor edition.

Unless of course they already have the best?

How about it folks.?

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Data
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Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-06-2002 09:49 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Any 3D world engine is only as good as the people who use it think it is.
An old aphorism states 'One mans wine is another mans poison', which means as far as they are concerned, there is no such thing as a generic preference.

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Raider Of Tombs' Clone
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Posts: 226
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 02-07-2002 06:33 PM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
If you mean 3d engines, then ID software's Quake III engine is the best commercially available 3d engine. Licencing it to make a game will cost you upwards of $100,000, though. I downloaded Crystal Space a while ago, but couldn't make head or tail of it.

I wonder what engine Unreal II is running on - that's due out soon...

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SF-49er
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Posts: 49
From:Candlestick Park
Registered: Nov 2001

posted 02-10-2002 07:29 PM     Click Here to See the Profile for SF-49er   Click Here to Email SF-49er     Edit/Delete Message   Reply w/Quote
But surely mister data, the better game-engine will have better animation control over its rivals, which anyone could notice upon comparison?

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aktrekker
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Posts: 1016
From:WA, USA
Registered: Apr 2001

posted 02-11-2002 11:33 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
That would depend on the game. Every game has different requirements. As long as a game engine does what the game needs, it is the best for that game.

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Suzie Croft
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Posts: 299
From:nowhere you wanna know about
Registered: Jul 2001

posted 02-11-2002 01:19 PM     Click Here to See the Profile for Suzie Croft     Edit/Delete Message   Reply w/Quote
Don't like Q3.

Like serious engine

Want Unreal Warfare... (Unreal 2/UT2)

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dhama
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Posts: 1323
From:Tibet
Registered: Apr 2001

posted 02-11-2002 02:18 PM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
Can't wait to get my hands on Doom III where the characters and props all have realtime shadows. I'm afraid TR will take a back seat when that beauty comes out.

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'We are all the sum of our parts'

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SF-49er
Member

Posts: 49
From:Candlestick Park
Registered: Nov 2001

posted 02-17-2002 09:11 PM     Click Here to See the Profile for SF-49er   Click Here to Email SF-49er     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
As long as a game engine does what the game needs, it is the best for that game.

Yes but some engines do the same tasks but with better results than others...Like apparently doom-3, going by the last guy.

ps- where can u download 'doom-2' - i cant find it?

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[XUCS]Member-#2
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Posts: 44
From:CS_Militia_2k(@the PC in hte second level)
Registered: Feb 2002

posted 02-18-2002 03:44 AM     Click Here to See the Profile for [XUCS]Member-#2   Click Here to Email [XUCS]Member-#2     Edit/Delete Message   Reply w/Quote
the best is already Code-Creatures

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