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Author Topic:   Problem with TRLE and new objects.
billy the kid2
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Posts: 34
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Registered: Dec 2001

posted 02-07-2002 02:38 PM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy Pardners.
I'm getting a bit fed up with the persistant crashing with TRLE when inserting a new model. The really annoying thing is it doesn't always crash on me. So I suspect I must be doing something right. I was thinking that TRLE is to un-stable to allow to many imports of new objects. Is Turbo Pascals editor better for doing this with. Or will this crash to???? Can someone advise please... If 'YES' were can I get a tutorial on using Mr PAscals editor as there does'nt seem to be one with his editor... Billy

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craziej2k
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Posts: 429
From:in front of my PC
Registered: May 2001

posted 02-07-2002 05:37 PM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
U have to import your new object into one of the WAD's that came with the level editor. If you put it in a custom wad it corupts the whole wad for some reason

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billy the kid2
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Posts: 34
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Registered: Dec 2001

posted 02-08-2002 02:40 PM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy...
So then, which is the better level editor...which is more stable... Billy

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Turbo Pascal
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Posts: 132
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Registered: Dec 2000

posted 02-08-2002 03:06 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by billy the kid2:
Howdy...
So then, which is the better level editor...which is more stable... Billy

Hmmm, currently my unoficial editor can't compete with the oficial one because it's not finished yet.

I sugest to give a try until version 4.0, currently is version 3.00 and lack the visual options for add Items/triggers wich have to be added using a less ease (but powerful) scripting language and i found that not everybody is enough smart for learn this trlanguage.

When the items/triggers Visual interface get ready i will give enough reason to people to consider to give a try to the editor.

A list for current features/addventages can be found here:
http://www.geocities.com/cyber_delphi/tre3d/tre3d.html

Hope to disscus this again in about 2 months.

Turbo Pascal

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