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Author Topic:   What types of levels do you people like to see and play?
Verios
Member

Posts: 437
From:Edmoton, Alberta, Canada
Registered: Jun 2001

posted 02-07-2002 06:41 PM     Click Here to See the Profile for Verios     Edit/Delete Message   Reply w/Quote
I think the title says it all.

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craziej2k
Member

Posts: 429
From:in front of my PC
Registered: May 2001

posted 02-07-2002 07:02 PM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
I'm not really bothered as to what type as long as it's original. But I hate Egyptian levels!!!!

If a level looks good and sounds good I'll try it

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firewire
Junior Member

Posts: 29
From:
Registered: Jan 2002

posted 02-07-2002 10:55 PM     Click Here to See the Profile for firewire   Click Here to Email firewire     Edit/Delete Message   Reply w/Quote
I like them all except levels that are too dark. I hate having to use a flare/flashlight, too easy to miss stuff.
Or ones with way too many psychedelic colors.
I prefer gameplay over looks, as long as it isn't way too hard either.
Egyptian levels rule....

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Astakhov Oleg
Member

Posts: 421
From:Riga, Latvia
Registered: Dec 2000

posted 02-08-2002 01:48 AM     Click Here to See the Profile for Astakhov Oleg   Click Here to Email Astakhov Oleg     Edit/Delete Message   Reply w/Quote
I think Egyptian levels are the best. I say it beacause I really like them and the whole "Tomb Raider" game is based on the journeys around and in Egypt. That's exactly where Lara is raiding. She wouldn't be Lara Croft the Tomb Raider if there were no Egypt with tombs. So, first of all I like levels which look real, with a lot of riddles and puzzles, not very long and not too dark otherwise you can't value the whole beauty of the level just because of the darkness (and flares give a different picture, you just see what there is but not how there is). Also, the level must have good music (not any but which would match the atmosphere) and sound effects which is very important - this detail gives the impression of the level. A little of unexpectancy would be very cool and reminding. Of course, the level has to be well textured - otherwise that spoils the whole impression in a single moment and it has to have some sense finally... These are the main aspects and basics in level building to my mind...

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Oleg

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John. Lincoln
Member

Posts: 1065
From:england uk
Registered: Oct 2001

posted 02-08-2002 04:09 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
i love making and playing home levels!

------------------
download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more

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eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-08-2002 05:01 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I love levels like like the VCI levels in TRC and the Area51 levels in TR3, I also LOVE jungle levels, but I'm not holding to those only, I don't like Egypt levels much, but that doesn't mean I don't play them. The level Scarabirynth is an excelent Egypt type level, it inspired me to make my own level with cleopal.wad

And I think others shouldn't just play one type levels too, who knows, you might miss an excelent level this way!

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TRoosevelt_26
Member

Posts: 658
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 02-08-2002 05:11 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Levels that bring back the original spirit of Tomb Raider - that is, Egyptian, Peruvian, Grecian and (original) Atlantean.

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Death Angel 182
Member

Posts: 43
From:Hull
Registered: Jan 2002

posted 02-08-2002 05:31 AM     Click Here to See the Profile for Death Angel 182   Click Here to Email Death Angel 182     Edit/Delete Message   Reply w/Quote
I like the atlantic sort of levels because theyt give alot of detail to tomb raider, just like the egyptian levels do.

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jer_atch
Member

Posts: 118
From:canada
Registered: Apr 2001

posted 02-08-2002 11:06 AM     Click Here to See the Profile for jer_atch   Click Here to Email jer_atch     Edit/Delete Message   Reply w/Quote
Good Puzzles. Mixed settings

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Verios
Member

Posts: 437
From:Edmoton, Alberta, Canada
Registered: Jun 2001

posted 02-08-2002 12:26 PM     Click Here to See the Profile for Verios     Edit/Delete Message   Reply w/Quote
Would you all be intrested in a Level that mixes City of Vicambula (Think thats spelled right)and the lost valley, Kinda an aztec type level.

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SW
Member

Posts: 92
From:
Registered: Mar 2001

posted 02-08-2002 12:40 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
I agree with Firewire, I hate dark levels - what's the point of playing a game when you can't see most of it? I also hate the office levels like the last levels in Chronicles - sterile and cold, no atmosphere. And it's called TOMB raider, not OFFICE raider - you couldn't get further apart if you tried. The best levels are those set in places where supposedly no-one has set foot for years until Lara comes along to explore. In TR1 you really get this feeling especially the Palace Midas level, atmospheric ancient ruins with just wild animals running around. In TR4 Von Croy said something like "our footfalls are the first in this place for centuries". In TR1 you did not need someone to say that, you felt it. So yes I would like a Vilacamba/Lost Valley level, anything that recapures the spirit of TR1 would be great.

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GokuZ
Member

Posts: 421
From:UK
Registered: Sep 2001

posted 02-08-2002 12:46 PM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
OK I wanna see some film conversion leves, stargate, startreck, spacey-ones, I want to see big castles, a huge mental intitute ( either terminator 2 or batmans Arkham Asilum ) heck make laras legs and arms invisible and make a rayman lara , just be inventive and use other films games etc as inspiration.

Micro Machines inspired me for Laras Toy Story, what inspires you were would you want to explore what countries would you like to go to etc

I want depth and atmosphere , and NO MORE PYRAMIDS !!!!

------------------
Currently Working On; Lara's Toy Story

Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com

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crazymatt2001
Junior Member

Posts: 10
From:England
Registered: Jul 2001

posted 02-08-2002 02:16 PM     Click Here to See the Profile for crazymatt2001   Click Here to Email crazymatt2001     Edit/Delete Message   Reply w/Quote
My favorite levels r ones were there are battles between different enemys like the troops and scorpions or monks and gunmen...

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he who raids tombs
Junior Member

Posts: 4
From:the dark place under the bed
Registered: Feb 2002

posted 02-08-2002 02:40 PM     Click Here to See the Profile for he who raids tombs   Click Here to Email he who raids tombs     Edit/Delete Message   Reply w/Quote
Just something original; don't try to "recapture" Atlantis, Egypt, Peru or whatever. An Aztec level would be great. GokuZ said "No more pyramids" but I thnk he was refering exclusively to Egyptian pyramids. I doubt he dislikes the shape itself . I'd like to see those cool Aztec step pyramids with the engravings and all.

More specifically, I like levels where you have to collect several of the same artifact. Like the prayer wheels in Barkhang (TR2) or the keys in Francis' folly (TR1). But it's better to have clearly seperate sections of the level, each with one of the items. If I'm not making sense, here's what i mean (applied to the Aztec scenario): Lara starts in a courtyard/ town square with a huge temple in the middle. She needs four keys to open the door to the temple. There are four smaller pyramids around (on the north, south, east and west of the courtyard). Lara enters each one in turn (the player can choose what order to take them in) and slogs through a series of traps and puzzles to get to a key at the heart of each pyramid and return to the central square by a different route (you wouldn't want to have to play the same bit twice).

Apart from that, just make it BIG. Giant, epic temples, buildings etc. Use custom objects and textures as much as possible to give the player something new.

Is that enough?

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The_Tomb_RaidR
Member

Posts: 641
From:Pittsburgh, Pa, USA
Registered: Apr 2001

posted 02-08-2002 03:07 PM     Click Here to See the Profile for The_Tomb_RaidR   Click Here to Email The_Tomb_RaidR     Edit/Delete Message   Reply w/Quote
A Lara's Home Movie Level. Like the actual mansion from the movie.

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David 070
Member

Posts: 192
From:
Registered: Apr 2001

posted 02-09-2002 08:26 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
i like to play levels that are VERY easy
to install and uninstall

ie: tr4

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Jesseas
Member

Posts: 132
From:MC,SP, Brasil
Registered: Sep 2001

posted 02-09-2002 10:58 PM     Click Here to See the Profile for Jesseas   Click Here to Email Jesseas     Edit/Delete Message   Reply w/Quote
I like a mixture of several level types, some fiction, ventures, drama, terror, and humor (humor is lacking)...

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