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Author Topic:   Suggestions for modifying textures?
eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-10-2002 01:50 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
You know I've been searching for lava stream textures, but since I can't find any I have to make ones of my own. Well not totally recreate, but modify. I wanted to ask how to make the textures look like a stream? Add some stripes? I 'use' the lava from the tomb of seth tga, so don't advice me to use angkor wat stream or any other, the lava mustn't look different in two places in the same levels!

[This message has been edited by eTux (edited 02-10-2002).]

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Data
Moderator

Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-10-2002 03:38 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Do I understand, you need a lava texture that is animated, however it must be moving in a particular direction, if so, this can be done in Photoshop using 'Filter/ Other/ Offset'.
If you do not have this application, I will consider creating this texture for you, however you must tell me in great detail what you require so that there is no misunderstanding in the design.

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eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-10-2002 04:29 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I'll try for myself, and If I fail I'll ask you

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psiko
Member

Posts: 1000
From:unconsciousness
Registered: Mar 2001

posted 02-10-2002 11:17 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
you could use the UVrotate line in the script enabling it for the first set of animated textures (streamed lava ones)

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http://www.tombraider.halifax.it/download/trle/TR-A-Cotw-1.01.zip
http://www.tombraiders.it/psiko/TR-A-Cotw-1.01.zip
http://tombraider.videogame.it/giochi/trle/livelli/TR-A-Cotw.zip
(links to te same file even if they are named in different way)

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eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-11-2002 10:27 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
2 things I wanna know:
1) What does the UVrotate do exactly, I added it in the script, the lava textures 'animated' faster, but still didn't look like a river
2) How did you know that the lava texture animation range is first in my TGA???
(if you meant this, that is ... )

[This message has been edited by eTux (edited 02-11-2002).]

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aktrekker
Member

Posts: 1016
From:WA, USA
Registered: Apr 2001

posted 02-11-2002 11:45 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
UVRotate sets the speed of the animation.
Someone discovered that a certain value also changes the way it animates. Instead of flipping tiles, it scrolls smoothly. You would have to search the archives to find it.

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