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Author Topic:   Ok, now i really getting annoyed...
Yasin
Member

Posts: 270
From:Netherlands
Registered: Jan 2002

posted 02-13-2002 05:22 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Just when everthing seems to go right while testing it goes wrong.

I got this 4 stacked rooms, the upper rooms is large and right beneith it the room shape is like sliding the 3rd and 4th rooms are very deep thus a pit. Lara has to do something in order to raise a trapdoor, then she shimmy's along the steep floor in order to reach a lever, this lever flips the map, Then she has to go back along the shimmy then climb up, from this point right when i want to jump back on the trapdoor she falls True it dont tell me i didnt had a dummy trigger under it cause when the map wasnt flipped she could stand on it

Then i thought of something, anti trigger the trapdoor and when them maps is flipped a ledge would appear, well so i created a ledge in the flipped room. Now i tested it again, But lara still falls trough, EVEN trough the ledge which isnt even a object, its plain old ledge can someone explain why this happens ????????

This is how the room looks


And btw, lara also has that weird hair of hers, i dont know why it also happens, it only goes away if you save your game then load it.

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The best thing and last thing is to try ( ^_^ )=b

[This message has been edited by Yasin (edited 02-13-2002).]

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Yasin
Member

Posts: 270
From:Netherlands
Registered: Jan 2002

posted 02-13-2002 07:10 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Well, to fix this i had to create a different pad, i wont tell more, but this you all may know

She can know climb back where she came from.

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The best thing and last thing is to try ( ^_^ )=b

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piega
Member

Posts: 450
From:Netherlands
Registered: Dec 2000

posted 02-13-2002 07:33 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Trapdoors and raising blocks dont do well when there in the flipmap. Creating ledges is also hard in a flipmap because it must have a wall underneath them in a room below. This last thing is complicated, i know. It will be to hard to explain but if you solved it already it's alright. Still, i cant help you out with the funny hair

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Yasin
Member

Posts: 270
From:Netherlands
Registered: Jan 2002

posted 02-13-2002 09:26 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Thanks for help piega, so ledges are annoying. The hair thing now dissapeared ( again ) it appears and dissapears i did took a note in my readme about it.

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The best thing and last thing is to try ( ^_^ )=b

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just/n
Member

Posts: 119
From:CT, USA
Registered: Jan 2002

posted 02-13-2002 07:51 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
Well I have a personal dislike towards Trapdoors
And that hair thing is due to an animation overload, most likely caused by the trapdoors. It happens with many animations from the title flyby wad as well.

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