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Author Topic:   UVrotate, ?
eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-13-2002 10:26 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I know you people told me about this, and the numbers and stuff, and I gave some pathetic answers on that (coz' I didn't know a thing what the UVrotate was for)
I tried mostly every number to even 3000, but the only thing it animates is the water, 1 gives it a nice stream like feel, but I don't need to animate water this way! The lava is the one that I need to animate! I'll try by removing the animation range from the tga in the level part, coz the only water is in the fountain, so Lara wouldn't brake her neck when she returns from the puzzles. So plz the number that animates lava not water!(if there is one that is....)

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hteS
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Posts: 855
From: Behind you
Registered: Aug 2001

posted 02-13-2002 10:34 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
The only possible thing is to leave the water surface untextured. In the water room, place a fog bulb and make the light mesh for it the same size as the room. Also lower the RGB values for the fog bulb (otherwise it will be too dense). 31 is good. Use flipeffect 28 and give the fog bulb the most water-alike color you can find in the manual's fog chart.

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eTux
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Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-13-2002 10:53 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I said, I'll remove the animation range for the water in that level part, since it is only in the pool with the fountain. The water mustn't look different than in other levels, and it wont be a bad thing if it just wont animate, I appreciate your help but, plz more suggestions for lava and less for water.

[This message has been edited by eTux (edited 02-13-2002).]

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hteS
Member

Posts: 855
From: Behind you
Registered: Aug 2001

posted 02-13-2002 11:40 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
There's another way:

If you don't have Paint Shop Pro 7, you can stop reading.

In a 128x64 image, paste a lava texture on the left and the right side.
Create a 64x64 selection from the top-left corner.
Copy the selection and paste it into the top-left corner of a 256x256 image.
Save the selection in the 128x64 image to the alpha channel.
Now select the whole image and move it 8 steps to the left.
Then load the selection in the alpha channel and copy it.
Paste the selection to the right of the lava texture in the 256x256 image.
Do this over and over again until the 256x256 image is filled up. Then save the image as a TGA file. Then - using CroftsGate's Texture Edit program - copy over the lava textures from the file you just saved into the TGA from your level. Then save the TGA and reload it in the editor.

I hope this isn't too complicated and I also hope it will work.

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piega
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Posts: 450
From:Netherlands
Registered: Dec 2000

posted 02-13-2002 01:15 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
If i understood the question right you want to animate the lava and not water to stream. Well for that you must make the lava as a SECOND animation. So First you make the water animation and then the lava. This way water will animate normal and the lava will stream with the UVrotate in the script. It works, i did it myself or look at the ankor wad. It's the same method

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