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Author
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Topic: Flipmaps:
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TRoosevelt_26 Member Posts: 658 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 02-14-2002 02:48 PM
Could someone explain, step by step, how to set up a flipmap and trigger it? I have already read the manual and I still can't get it to work! And I have to be able to do this (a cave-in). Thanks, - JonathanIP: Logged |
TRoosevelt_26 Member Posts: 658 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 02-14-2002 02:58 PM
Aaaauuuuuggghhhhhhhhhhhhhhhhh!!I HATE THE LEVEL EDITOR!!!!!! Everybody remember the scroll bar? You know, the one that scrolls through the type of trigger (both menus)? Well...the scroll bar was (for no reason at all) scrolled down, making it impossible for me to see the "Flipmap" trigger unless I scrolled up. Which I just did... *sigh...* IP: Logged |
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002
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posted 02-14-2002 07:44 PM
First, make the room and connect it to all rooms you plan it to connect to before continueing. Create the lights and place static objects (all of this will simply save time) OK, click inside the box next to the "F" button and type in a number, you can use 0. Press the "F" button now, and make whatever changes to the room you want. You cant change the floor or cieling directly next to a door however. Switch back and forth by selecting "Flipmap".Now to trigger the flipmap, place a trigger and set it to trigger type "Flipmap" and next to the window type in the number of your flipmap. Just set the trigger and it should work. This is basically like triggering a door. If you have any specific trouble with a flipmap just ask. And I know, the editor likes to default those scrolls exactly where you don't want them IP: Logged | |