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Author
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Topic: What need I to add in the script for FMV?
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Lara's Soul Member Posts: 253 From:Athens, Greece Registered: Dec 2001
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posted 02-15-2002 08:40 AM
What and where in the script need I to add it for FMV in the end of the level? I ask becuse my TR4 CD is lost and I can't see the original script file.  IP: Logged |
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002
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posted 02-15-2002 08:48 AM
;FMV= and the numbers this is the line for the fmv.IP: Logged |
Lara's Soul Member Posts: 253 From:Athens, Greece Registered: Dec 2001
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posted 02-15-2002 08:58 AM
What numbers? Can you give me an example?IP: Logged |
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002
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posted 02-15-2002 09:08 AM
The numbers of the FMW. I think they're in a folder just like audio files. You trigger it, enter the numbers of FMWs in the script. Like from the script I cut the line, the numbers were 5,0.IP: Logged |
roylion Junior Member Posts: 18 From:Liege ,Belgium Registered: Nov 2001
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posted 02-15-2002 06:17 PM
i think TRLE tomb4.exe can't run fmv files or is that a mistake ?------------------ Luc alias Roylion Administration and Technical support of Tombraider Online http://www.tro-online.com IP: Logged |
TRWad Member Posts: 197 From:Rotterdam Registered: Dec 2001
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posted 02-16-2002 11:29 AM
quote: Originally posted by eTux: ;FMV= and the numbers this is the line for the fmv.
Remove the ; before FMV ; means Don't continue reading this line but I don't know if it works, it failed for me. IP: Logged |
Astakhov Oleg Member Posts: 421 From:Riga, Latvia Registered: Dec 2000
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posted 02-16-2002 11:31 AM
Actually, I was also trying to get the FMVs to work but it didn't get to work  ------------------ Oleg [This message has been edited by Astakhov Oleg (edited 02-16-2002).] IP: Logged |
Lara's Soul Member Posts: 253 From:Athens, Greece Registered: Dec 2001
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posted 02-17-2002 05:09 AM
I know what you need to do for FMVs. Eidos removed the file that needed for them from tomb4.exe in LE cd. You need to put binkw32.dll (from TR4 or TR5 cd) again in the exe. Or why don't you try to use tomb4.exe from TR4 CD?eTux if the line is "FMV=5,0" what is 5 and 0 for? IP: Logged |
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002
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posted 02-17-2002 05:37 AM
ARgh! Do you know how to trigger an audio? You trigger it and set the number of it, which is kinda the name of the audio.Well, the 5, 0 are the names of the FMV's! About the order, I think in the game you just trigger an FMV, and the script is needed to know the order of the FMV's if there are more. 5, 0 are the names of the FMV files! understand now? It can be anything else for example - the name can be 'cloud', but you have to add it in the script, like this FMV= cloud, 5, 0 
[This message has been edited by eTux (edited 02-17-2002).] IP: Logged |
Lara's Soul Member Posts: 253 From:Athens, Greece Registered: Dec 2001
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posted 02-18-2002 07:20 AM
How trigger I a FMV in the roomedit? I know CD is the trigger for audio, but are there trigger for FMV?[This message has been edited by Lara's Soul (edited 02-18-2002).] IP: Logged |
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002
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posted 02-18-2002 08:35 AM
I don't know. I'm quite sure it's the cutscene trigger, but maybe core removed the trigger type? I doubt this, try the cutscene trigger, place the FMV in the data folder, and trigger it with a cutscene trigger. I really don't know anything about this, it's just how it's gotta be if you think logically.  IP: Logged |
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002
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posted 02-18-2002 08:38 AM
And maybe the FMV's are read from the CD! I only have TRC on PC, so I'm not sure. It was just an idea.IP: Logged |