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Author
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Topic: water problems
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tomb raider fan Member Posts: 490 From:England, Sheffield Registered: Dec 2000
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posted 02-16-2002 08:07 AM
i have a room with some water as the surface but the water is just still and isn't making any waVES (U NO WHAT I MEAN). i go on to the animation ranges and select the water tiles and press ok but when i output my wad and play my level, the water is still STILL! and isn't making any waves. also this happens to the lava surfaces as well. please helpIP: Logged |
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001
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posted 02-16-2002 08:24 AM
There has to be at least two tiles wide in order for the waves to be noticable.Also the animation will only display the texture frames and not activate the waves ------------------ Learn to respond, not react [This message has been edited by Data (edited 02-16-2002).] IP: Logged |
tomb raider fan Member Posts: 490 From:England, Sheffield Registered: Dec 2000
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posted 02-16-2002 08:54 AM
what do u mean two tiles wide?IP: Logged |
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001
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posted 02-16-2002 10:14 AM
The wave functions by raising one tile whilst lowering the other. see diagram below.each 'X' corresponds to a tile (one water texture space). XXXXXXXXXXXX = this will not invoke a wave. XXXXXXXXXXXX XXXXXXXXXXXX = this or more will invoke a wave. However, never make the whole area more than 18 clicks as this can cause gaps in the waves between two rooms. IP: Logged |
just/n Member Posts: 119 From:CT, USA Registered: Jan 2002
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posted 02-16-2002 11:17 AM
Click the button "Animation Ranges" at the bottom of your texture window, and right click and drag across the textures of your water. Now click "OK" and they should animate  IP: Logged |
Yasin Member Posts: 270 From:Netherlands Registered: Jan 2002
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posted 02-16-2002 12:20 PM
You all had good comments about making it wave , but forget 1 important buttonRemember that W button to make water ? You can add numbers 1 to 4 1 = almost no wave 2 = normal wave 3 = wavy  4 = High waves ( best for sea type rooms ) Doesnt haves to do with animation tiles. I used a water room to make it as mud. Just simply used a mud texture to texture it, and set W to 2, it waved like crazy  ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged |