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  TR:NG Level Editor - WHAT WE WANT!

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Author Topic:   TR:NG Level Editor - WHAT WE WANT!
EJF_Steel_Tooth
Member

Posts: 823
From:The Firey Pits Of Hell
Registered: Jul 2001

posted 02-16-2002 01:47 PM     Click Here to See the Profile for EJF_Steel_Tooth   Click Here to Email EJF_Steel_Tooth     Edit/Delete Message   Reply w/Quote
1. Lava that she can sink and die in slowley like quicksand
2. Programs such as TRWest to be included with the editor

3. Ability to extract wads e.t.c from PS1 games

4. A wad with a tank in it ( )

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Astakhov Oleg
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Posts: 421
From:Riga, Latvia
Registered: Dec 2000

posted 02-16-2002 02:13 PM     Click Here to See the Profile for Astakhov Oleg   Click Here to Email Astakhov Oleg     Edit/Delete Message   Reply w/Quote
5. More thorough Manual;
6. CutScene Editor;
7. A list of all OCB codes included;
8. Animation Editor;
9. More flexible script.txt and english.txt;
10. Less limits (like max 255 objects and 255 rooms, etc.);
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Oleg

[This message has been edited by Astakhov Oleg (edited 02-16-2002).]

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EJF_Steel_Tooth
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Posts: 823
From:The Firey Pits Of Hell
Registered: Jul 2001

posted 02-16-2002 02:18 PM     Click Here to See the Profile for EJF_Steel_Tooth   Click Here to Email EJF_Steel_Tooth     Edit/Delete Message   Reply w/Quote
Heh I agree with that last one!

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Bart!
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Posts: 146
From:The Netherlands
Registered: May 2001

posted 02-16-2002 04:04 PM     Click Here to See the Profile for Bart!     Edit/Delete Message   Reply w/Quote
uhhh think please.

Next Gen uses a completely different engine, so also a completely different LE.
You can't ask for included WAD tools because probably it won't even use the 'wad-systym' TRLE uses now.
It also will not have the OCB codes thingy.
No script.txt /english.txt.
Did you think they would use the same crappy limits like in the older games? you can't realize Paris with 255 objects dude.

None of those 'wishes' are realistic...

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Nigel1985
Member

Posts: 872
From:England
Registered: Feb 2001

posted 02-16-2002 04:44 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
Harsh. It was said that the new level editor uses Maya and thats costly for the avg user to get a hold of. Also everything is completely different in this one. It could happen but execpt a water down version like the trle so far.

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Cyprus Studios

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David 070
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Posts: 192
From:
Registered: Apr 2001

posted 02-16-2002 08:18 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
im not sure if this is correct or not

can someone enlighten me???

is eidos releasing a level editor with the
next generation tomb raider series??????
?????????

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psiko
Member

Posts: 1000
From:unconsciousness
Registered: Mar 2001

posted 02-16-2002 08:32 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
if they ever release it, I will suggest an import/export feature or plug-in for 3Dsmax.

We will be able to put textures, create locations, animate enemies and all with the 3dsmax and with this plug-in simply import this in their "new editor".

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Astakhov Oleg
Member

Posts: 421
From:Riga, Latvia
Registered: Dec 2000

posted 02-17-2002 12:59 AM     Click Here to See the Profile for Astakhov Oleg   Click Here to Email Astakhov Oleg     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Bart!:
uhhh think please.

Stop teaching us, smarty.
quote:
Originally posted by Bart!:
Next Gen uses a completely different engine, so also a completely different LE.
You can't ask for included WAD tools because probably it won't even use the 'wad-systym' TRLE uses now.


That's true (that the LE will be completely different) but that doesn't mean it won't have the same system. Moreover, I think the system will be the same.
quote:
Originally posted by Bart!:
It also will not have the OCB codes thingy. No script.txt /english.txt.

Maybe, but anyway they have got to keep that information somewhere and these files are just the best place for it. And OCB codes are convinient so I think it will have the OCB codes.
quote:
Originally posted by Bart!:
Did you think they would use the same crappy limits like in the older games?

YES! Everythig has limits and new game engine doesn't free the LE from the these limits!!!
quote:
Originally posted by Bart!:
you can't realize Paris with 255 objects dude.

Maybe this time it will be 512 max. And what is so special about Paris that it can't have less than 255 objects, huh?
quote:
Originally posted by Bart!:
None of those 'wishes' are realistic...

You do nothing but judge. Offer some realistic ones instead.

All in all, of course the LE will be different, but, if the game has cutscenes then it means there's a cutscene editor, if the game has animations (and it definately has) so it means that there's an animation editor. This all means that there will be simply a different program (LE) written from scratch but it will obviously have all the funcions this LE has and we want these functions to be expanded (I guess you don't).
P.S. I'm not a dude to you.
P.P.S. Read this thread again: 000184.html

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Oleg

[This message has been edited by Astakhov Oleg (edited 02-17-2002).]

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tomoko
Member

Posts: 253
From:Germany Forum
Registered: Jan 2001

posted 02-17-2002 01:32 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
Like Bart said, there is a completely different engine like in TR1 - TR5.
And I don't think that core use WADs for objects.

I better want an engineupdate for TR4 LE. -we already know to use it, and I don'T want to learn how to use the new TRle.
I emailed coredesign some days ago, and they DON'T know anything from a TRNG-LE.
TRNG isn't finish now, so
they told me to email them nearer the Release of TRNG, then they will disscus what they shoult release included with TRNG.
so don't think about a new LE now.

Tomo

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EJF_Steel_Tooth
Member

Posts: 823
From:The Firey Pits Of Hell
Registered: Jul 2001

posted 02-17-2002 01:39 AM     Click Here to See the Profile for EJF_Steel_Tooth   Click Here to Email EJF_Steel_Tooth     Edit/Delete Message   Reply w/Quote
They will have to released an editor with the success this one had!

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Data
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Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-17-2002 03:27 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
It has been reported that Core Design may decide it is good business sense to release a level editor with the game as this would increase their overall revenue, however a final decision as to what this editor will include has not been finalised at this time. It has also been stated that a game version of 'Maya' may well be available at the same time, however it would be prudent to wait until the release time to ascertain the complete release prospectus.

Data.

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EJF_Steel_Tooth
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Posts: 823
From:The Firey Pits Of Hell
Registered: Jul 2001

posted 02-17-2002 03:30 AM     Click Here to See the Profile for EJF_Steel_Tooth   Click Here to Email EJF_Steel_Tooth     Edit/Delete Message   Reply w/Quote
Check you e-mail Data

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Bart!
Member

Posts: 146
From:The Netherlands
Registered: May 2001

posted 02-17-2002 06:24 AM     Click Here to See the Profile for Bart!     Edit/Delete Message   Reply w/Quote
try not to be such a mietje Astakhov Oleg

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Data
Moderator

Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-17-2002 09:57 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
I am sorry to close this thread however I cannot allow this to continue.

Data.

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