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  Attention all custom level makers who use custom sounds!

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Author Topic:   Attention all custom level makers who use custom sounds!
TRoosevelt_26
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Posts: 658
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 02-18-2002 08:14 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
If, like me, you use custom sounds, please make sure that the names of the sounds are not the same as the names of the sounds that originally came with the LE (i.e., name your sounds 001, 003, 004, 009, 010, 013, etc.). This is because once someone plays your level, if later they want to play a level that uses one of those original sounds (which is now replaced by yours), they have to completely reinstall at least part of the LE, which is a hassle we can keep them from experiencing if we simply name our sounds with names that aren’t the same as the LE sounds. Just a thought to make things easier for those who play our levels…

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Sang
Member

Posts: 79
From:Tor.Can
Registered: Jun 2001

posted 02-18-2002 02:11 PM     Click Here to See the Profile for Sang     Edit/Delete Message   Reply w/Quote
In the audio folder of TRLE, there're wave files number from 000 to 111, but there're a lot of empty spaces between them (I counted 45!) So I put a bunch of custom sounds in those empty slots in my level without changing any of the original sound. They work fine without any problem.

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Astakhov Oleg
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Posts: 421
From:Riga, Latvia
Registered: Dec 2000

posted 02-18-2002 02:50 PM     Click Here to See the Profile for Astakhov Oleg   Click Here to Email Astakhov Oleg     Edit/Delete Message   Reply w/Quote
There's a problem you forget about : when at least one custom level with custom sounds (music) is installed you can have problems installing another custom level because it might also use the same numbers of tracks as in the first one. Really unconvinient. For instance, I've played Castle Doomsday by Data recently and she had custom sounds,,,it was so funny when I installed a new custom level coz some of the sounds remained and after triggering some of the sounds in the new level I heard something like this: "you will not escape... ha(ha) , ha(ha) , ha(ha)... it was a lol . So, therefore, now I'm thinking of creating a program - custom level installer ... and I think (at least hope) that this one is needed

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Oleg

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TRoosevelt_26
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Posts: 658
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 02-18-2002 03:02 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Actually, that shouldn't be a problem. If a custom level uses an "empty-space" track (which there is a sound file for on your computer), that sound should come with the level and should therefore overwrite the mooahaha sound from Castle Doomsday.

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