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Author
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Topic: Attention all custom level makers who use custom sounds!
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TRoosevelt_26 Member Posts: 658 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 02-18-2002 08:14 AM
If, like me, you use custom sounds, please make sure that the names of the sounds are not the same as the names of the sounds that originally came with the LE (i.e., name your sounds 001, 003, 004, 009, 010, 013, etc.). This is because once someone plays your level, if later they want to play a level that uses one of those original sounds (which is now replaced by yours), they have to completely reinstall at least part of the LE, which is a hassle we can keep them from experiencing if we simply name our sounds with names that aren’t the same as the LE sounds. Just a thought to make things easier for those who play our levels…IP: Logged |
Sang Member Posts: 79 From:Tor.Can Registered: Jun 2001
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posted 02-18-2002 02:11 PM
In the audio folder of TRLE, there're wave files number from 000 to 111, but there're a lot of empty spaces between them (I counted 45!) So I put a bunch of custom sounds in those empty slots in my level without changing any of the original sound. They work fine without any problem.IP: Logged |
Astakhov Oleg Member Posts: 421 From:Riga, Latvia Registered: Dec 2000
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posted 02-18-2002 02:50 PM
There's a problem you forget about : when at least one custom level with custom sounds (music) is installed you can have problems installing another custom level because it might also use the same numbers of tracks as in the first one. Really unconvinient. For instance, I've played Castle Doomsday by Data recently and she had custom sounds,,,it was so funny when I installed a new custom level coz some of the sounds remained and after triggering some of the sounds in the new level I heard something like this: "you will not escape... ha(ha) , ha(ha) , ha(ha)... it was a lol . So, therefore, now I'm thinking of creating a program - custom level installer ... and I think (at least hope) that this one is needed  ------------------ Oleg IP: Logged |
TRoosevelt_26 Member Posts: 658 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 02-18-2002 03:02 PM
Actually, that shouldn't be a problem. If a custom level uses an "empty-space" track (which there is a sound file for on your computer), that sound should come with the level and should therefore overwrite the mooahaha sound from Castle Doomsday.  IP: Logged | |