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  UV rotate doesn't work properly!!!

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Author Topic:   UV rotate doesn't work properly!!!
eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-22-2002 02:16 PM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I set a range for lava, and set it as the second range, but the water, which is the third range still is animated by the Uv rotate! Here's the pic of the my tga and the ranges numbered in the way I think the script counts them. This is almost the last thing I have to do to finish that level I've been making for centuries!
http://www.geocities.com/etux_lv/range.html

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piega
Member

Posts: 450
From:Netherlands
Registered: Dec 2000

posted 02-23-2002 02:47 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Hi etux, you must make the first animation water. Then the second lava. Why do you have 2 animations of lava? The water will animate normal if it's the first animation. All animations after that will be affected by the UV rotate

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eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-23-2002 06:23 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
The first animation is for a lava-lake,
the second one id for a lava-river, but I might aswell try as you suggest.

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