"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  How do I give objects the right name?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   How do I give objects the right name?
The Cowboy
Member

Posts: 45
From:Scotland
Registered: Feb 2002

posted 02-24-2002 02:42 AM     Click Here to See the Profile for The Cowboy   Click Here to Email The Cowboy     Edit/Delete Message   Reply w/Quote
Every time I make a level I put in new objects, but they have the wrong names like load and when I change the script it crashes, how do I change the names of the objects?

IP: Logged

Netslider
Member

Posts: 578
From:Entroncamento, Portugal
Registered: Feb 2001

posted 02-24-2002 03:12 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
You probably have the script converter that came with the LE, right click on it and select edit, now delete every bars(\or/)at the end of each line, now it should work.

------------------
Keep visiting Tomb Raider Level Editing:

IP: Logged

The Cowboy
Member

Posts: 45
From:Scotland
Registered: Feb 2002

posted 02-24-2002 03:25 AM     Click Here to See the Profile for The Cowboy   Click Here to Email The Cowboy     Edit/Delete Message   Reply w/Quote
Thanks!!!!

IP: Logged

skibsy
Member

Posts: 360
From:London
Registered: Apr 2001

posted 02-24-2002 07:58 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
If you put an object in your level and it appears in the level as 'load', it's because
You have probably added the object to the english script ,rather than replacing an existing one.

When you want to put new objects in your level ,you can only replace existing ones, so for example if you were adding a key and wanted to call it 'small key' you would replace a key in the English script, such as 'Armoury key', and then add it to your script.txt.

[This message has been edited by skibsy (edited 02-24-2002).]

IP: Logged

Yasin
Member

Posts: 270
From:Netherlands
Registered: Jan 2002

posted 02-24-2002 12:06 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
The most mentioned facts are true but still there is still something to know.

I also had this, i added 4 new keys in my series, 3 had load name and 1 had save, Now what skibsy said cant be true cause if you add a name then the whole game names would mix up,


The error appears cause you forgot to add the name in the english.txt, using easylife is handy but you cant know whats wrong. Thats why always use Dos prompt to find out the error, it will say " ... not find in strings.

Now i dont remember excactly what i did wrong, but even a small space can ruin your object name, this problem can also occur when you only rename 1 line in script. For example the Black beetle puzzle item 12 is excisting in more level lines, I think the problem will be solved if you scroll carefully trough the list and checking that puzzle item 12,

I think this is how i fixed it, cant tell excactly how i did it. Good luck

------------------
The best thing and last thing is to try ( ^_^ )=b

IP: Logged

The Cowboy
Member

Posts: 45
From:Scotland
Registered: Feb 2002

posted 02-24-2002 03:26 PM     Click Here to See the Profile for The Cowboy   Click Here to Email The Cowboy     Edit/Delete Message   Reply w/Quote
Thanks for your help.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c