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Author Topic:   Be careful not to cut yourself.........
Data
Moderator

Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-26-2002 10:53 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
A little taster of what is to come in the follow up to Castle Doomsday.


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esperanto
Junior Member

Posts: 4
From:
Registered: Feb 2002

posted 02-26-2002 11:15 AM     Click Here to See the Profile for esperanto   Click Here to Email esperanto     Edit/Delete Message   Reply w/Quote
not very impressive

[This message has been edited by esperanto (edited 02-26-2002).]

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hteS
Member

Posts: 855
From: Behind you
Registered: Aug 2001

posted 02-26-2002 11:39 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by esperanto:
not very impressive

The exact opposite - VERY impressive!

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Kristi
Member

Posts: 52
From:Athens,Greece
Registered: Feb 2002

posted 02-26-2002 11:51 AM     Click Here to See the Profile for Kristi   Click Here to Email Kristi     Edit/Delete Message   Reply w/Quote
More spooky than the first one.

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Astakhov Oleg
Member

Posts: 421
From:Riga, Latvia
Registered: Dec 2000

posted 02-26-2002 12:53 PM     Click Here to See the Profile for Astakhov Oleg   Click Here to Email Astakhov Oleg     Edit/Delete Message   Reply w/Quote
How come rays of light penetrate such a gloomy place as Castle Doomsday (especially in the 2nd screenshot)?

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Oleg

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beetleboy
Member

Posts: 79
From:
Registered: Feb 2001

posted 02-26-2002 12:55 PM     Click Here to See the Profile for beetleboy   Click Here to Email beetleboy     Edit/Delete Message   Reply w/Quote
The skulls have to go. At least some of them.

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just/n
Member

Posts: 119
From:CT, USA
Registered: Jan 2002

posted 02-26-2002 01:20 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
...umm, right...

...anyway, as hteS said, impressive, simply amazing Data
(oh and keep the skulls )

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Verios
Member

Posts: 437
From:Edmoton, Alberta, Canada
Registered: Jun 2001

posted 02-26-2002 01:54 PM     Click Here to See the Profile for Verios     Edit/Delete Message   Reply w/Quote
The skulls in the first screen dont suit it, change them to emblems or something i think that might look alittle better, other than that looks awsome!

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TRoosevelt_26
Member

Posts: 658
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 02-26-2002 02:11 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Umm...the skulls, pentagrams and whatever-is-above-the-pentagrams really detract (in my opinion) from the otherwise stunning effect of the screenshots (especially the first one, which I like the best by far).

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John. Lincoln
Member

Posts: 1065
From:england uk
Registered: Oct 2001

posted 02-26-2002 02:16 PM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
looking good data!

------------------
download my lara's home level

Lara's Coastal Home + LHC Wave Files + read a review here
includes: 6 hidden artifacts + jeep race course + loads of traps and puzzles and much, much more

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Data
Moderator

Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-26-2002 02:26 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by esperanto:
not very impressive

[This message has been edited by esperanto (edited 02-26-2002).]


Thank you esperanto, I appreciate your honesty.

Hmm the skulls..... I am still experimenting with them; in fact I have changed things around so much already, however I hope it will be enjoyable when it is finally finished.

Mr Oleg, I believe the reason for the ray of light must be one of artistic license.

Beetleboy, I believe you may be correct, however I will attempt to keep a few.

Everyone else, thank you; I believe encouragement is good for the sub-routine.

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Jantje
Member

Posts: 196
From:The Netherlands
Registered: May 99

posted 02-26-2002 02:33 PM     Click Here to See the Profile for Jantje   Click Here to Email Jantje     Edit/Delete Message   Reply w/Quote
Okay, this is just my opinion, but I think the skulls look too fake to make the castle look genuine. Perhaps you should turn the general light in the upper screenshot down very low, and only light the spot where the light of the window lands, I think it would make it look better.
Other than that, continue like this, it looks pretty good!

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disco-fever
Member

Posts: 74
From:
Registered: Feb 2002

posted 02-26-2002 06:22 PM     Click Here to See the Profile for disco-fever   Click Here to Email disco-fever     Edit/Delete Message   Reply w/Quote
I love the skulls! I think they really make it look spooky

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Verios
Member

Posts: 437
From:Edmoton, Alberta, Canada
Registered: Jun 2001

posted 02-26-2002 11:49 PM     Click Here to See the Profile for Verios     Edit/Delete Message   Reply w/Quote
The skulls in the second screenshot look awsome. It's the ones in the first screenshot that look out of place.

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Emma P
Member

Posts: 711
From:Suffolk, England
Registered: Apr 2001

posted 02-27-2002 01:38 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
Data, you never cease to amaze me with each new level that you build. They just keep getting better. Those screen shots look great and anyone who says otherwise is just jealous.

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Does my bum look big in this?

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Jantje
Member

Posts: 196
From:The Netherlands
Registered: May 99

posted 02-27-2002 06:13 AM     Click Here to See the Profile for Jantje   Click Here to Email Jantje     Edit/Delete Message   Reply w/Quote
That's a bit easy to say, isn't it Emma? I mean, one can have one's own opinion?
Jan
Ps> I'm not saying that I dislike them, I actually like them...

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piega
Member

Posts: 450
From:Netherlands
Registered: Dec 2000

posted 02-27-2002 08:28 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
I like them very much Data but beware. Keep your own taste. That's what I do. There are always people who dont like them and that's alright. There are already so many arguments about the shots of the new tombraider and you cant please everyone. If you change each thing someone dont like you get a level that is not from you. So it's good in the way you made it and the textures suits the theme. Good job

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piega
Member

Posts: 450
From:Netherlands
Registered: Dec 2000

posted 02-27-2002 08:30 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
O and this is not meant to provoke reactions, it's just for Data

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eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-27-2002 08:54 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I like it the way it is, and as I see there will be more action than in your first level, Data.(I hope so(not that there was too less in 'Castle Doomsday'))


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Data
Moderator

Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-27-2002 09:14 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
I take all critisism as productive, so thank you for all of your opinions.

As far as the skulls are concerned most of them will stay however, I have had to cut back on too many different textures as the largest playing area is tending to produce a slightly less than perfect frame rate.

Thank you Piega for your words of encouragement, as I have said before, I find your levels to be very professional, so I am honoured that you like what you have seen so far.

Emma, I have a brother who is very particular about my levels, he is constantly giving me grief as to whether something will work well or not, however I believe I am grateful for his intervention since it concluded that I would not have released Castle Doomsday but for his help.

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Astakhov Oleg
Member

Posts: 421
From:Riga, Latvia
Registered: Dec 2000

posted 02-27-2002 10:15 AM     Click Here to See the Profile for Astakhov Oleg   Click Here to Email Astakhov Oleg     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Data:

Mr Oleg, I believe the reason for the ray of light must be one of artistic license.

Ahh, so that's the point - Gooood

quote:
Originally posted by Data:

Emma, I have a brother who is very particular about my levels, he is constantly giving me grief as to whether something will work well or not, however I believe I am grateful for his intervention since it concluded that I would not have released Castle Doomsday but for his help.


*sniff, sniff* You have a good brother, take care of him and say thanx to him from me
I also have a younger brother who is indifferent to Tomb Raider, however, I love him very much ...
P.S. In fact I like those screenies too - nice work

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Oleg

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MIRAI/TRT
Member

Posts: 36
From:JAPAN
Registered: Aug 2001

posted 02-27-2002 11:04 AM     Click Here to See the Profile for MIRAI/TRT     Edit/Delete Message   Reply w/Quote
like the pentagram...
and the edgar allen poe axes.

MIRAI

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Misaki
Member

Posts: 688
From:Portugal
Registered: Dec 2001

posted 02-27-2002 12:12 PM     Click Here to See the Profile for Misaki   Click Here to Email Misaki     Edit/Delete Message   Reply w/Quote
That's Scary !

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Sexy.....Aika..... It's me !!

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jana_croft
Member

Posts: 3663
From:from the CURSED skull island! Bwahahahahahahaha!
Registered: Jul 2001

posted 02-28-2002 04:37 AM     Click Here to See the Profile for jana_croft   Click Here to Email jana_croft     Edit/Delete Message   Reply w/Quote
wohoo! a Murray level

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