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Author Topic:   Edit object
Tomb_Raider_Nut
Member

Posts: 1322
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 03-04-2002 05:47 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
I just found this out and i am not sure how to get it to work. if you click edit object in the drop down menu, and click on the window that says floor_type, you'll get a list that says:
split4
nocolf1T
nocolf1B
nocolf2T
nocolf2B
nocolc1T
nocolc1B
nocolc2T
nocolc2B
monkey_type
trigger_type
miner_type
I tried at a couple of them and i can't seem to get them to work. if any of you have been sucessfull in this please post.

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aktrekker
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Posts: 1120
From:WA, USA
Registered: Apr 2001

posted 03-05-2002 04:37 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Those settings don't do anything.
The only thing that works in Edit Object is to set the height of the object in clicks, so Lara can climb on it. It only works for static objects.

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Tomb_Raider_Nut
Member

Posts: 1322
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 03-05-2002 09:44 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
That's what i thought.
in tr3 i remember that there was an object that lara could use as monkey bars, plus it would move like a trapdoor; so i was wondering if these settings would work in the tr4 LE.

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hteS
Member

Posts: 1202
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-08-2002 03:32 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Tomb_Raider_Nut:
in tr3 i remember that there was an object that lara could use as monkey bars, plus it would move like a trapdoor; so i was wondering if these settings would work in the tr4 LE.

I believe that can be done using a flipmap and Toggle Opacity 1.

You can also make climbable doors using this technique.

[This message has been edited by hteS (edited 06-08-2002).]

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eTux
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Posts: 1126
From:Valmiera, Latvia
Registered: Jan 2002

posted 06-08-2002 03:55 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Actually, no flipmaps or anything is required. If a trapdoor covers a door, that has the monkey swing option, it becomes like a replacement for the missing square, and Lara can swing over it.

The same thing is for movable blocks and doors + climbables walls.

[This message has been edited by eTux (edited 06-08-2002).]

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