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Author
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Topic: Edit object
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Tomb_Raider_Nut Member Posts: 1322 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 03-04-2002 05:47 PM
I just found this out and i am not sure how to get it to work. if you click edit object in the drop down menu, and click on the window that says floor_type, you'll get a list that says: split4 nocolf1T nocolf1B nocolf2T nocolf2B nocolc1T nocolc1B nocolc2T nocolc2B monkey_type trigger_type miner_type I tried at a couple of them and i can't seem to get them to work. if any of you have been sucessfull in this please post.------------------ Visit my site! Sign my guestbook! IP: Logged |
aktrekker Member Posts: 1120 From:WA, USA Registered: Apr 2001
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posted 03-05-2002 04:37 AM
Those settings don't do anything. The only thing that works in Edit Object is to set the height of the object in clicks, so Lara can climb on it. It only works for static objects.
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Tomb_Raider_Nut Member Posts: 1322 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 03-05-2002 09:44 AM
That's what i thought. in tr3 i remember that there was an object that lara could use as monkey bars, plus it would move like a trapdoor; so i was wondering if these settings would work in the tr4 LE.------------------ Visit my site! Sign my guestbook! IP: Logged |
hteS Member Posts: 1202 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-08-2002 03:32 AM
quote: Originally posted by Tomb_Raider_Nut: in tr3 i remember that there was an object that lara could use as monkey bars, plus it would move like a trapdoor; so i was wondering if these settings would work in the tr4 LE.
I believe that can be done using a flipmap and Toggle Opacity 1.  You can also make climbable doors using this technique. [This message has been edited by hteS (edited 06-08-2002).] IP: Logged |
eTux Member Posts: 1126 From:Valmiera, Latvia Registered: Jan 2002
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posted 06-08-2002 03:55 AM
Actually, no flipmaps or anything is required. If a trapdoor covers a door, that has the monkey swing option, it becomes like a replacement for the missing square, and Lara can swing over it.The same thing is for movable blocks and doors + climbables walls. [This message has been edited by eTux (edited 06-08-2002).] IP: Logged |