TRWad Member Posts: 197 From:Rotterdam Registered: Dec 2001
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posted 03-12-2002 10:32 AM
I don't fully understand your question, but I'm sure I can help you. When you export TR3 objects using my wadmerger program, the wav files will be placed in the samples folder and they work fine. The filename in the .sam file is changed to TR3 Soundx-y.wav x is the sounid, y is the sample id (some sounds have more samples) The internal sound, used in the soundmap and the animcommands, can be changed to any value. The game doesn't look at it, just make sure 1 value is used only once. Hope you get it, else mail me at trwad@hotmail.comIP: Logged |