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Author
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Topic: Extract OCD codes from TR4 files
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Ale Junior Member Posts: 16 From:France Registered: Feb 2002
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posted 03-16-2002 12:25 PM
Here is a tool to read OCB codes and OCB switches (1 to 5, + Clear Body, + Invisible) from TombRaider4 files either delivered with your original TR4 C.D. or produced with TRLE. Instructions for use :
- Download http://alainlecomte.free.fr/TR_Exe.zip (245 Ko : Less than 2 minutes)
- Unzip the file in any folder of your HDD
- Double click on TR_Exe.exe
- Load any valid TR4 file from your HDD. (It will not work directly from your original TR C.D. -> You must copy the .TR4 file from your C.D. to your disk drive)
Please report any bug 
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TRWad Member Posts: 231 From:Rotterdam Registered: Dec 2001
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posted 03-16-2002 12:48 PM
Well, there is already a list with all codes used in TR4. Better use that list. It also included the place where it was found. It's somewhere on the forum. And these activation flags are only interresting for AI objects, but you need to see them in 3D too or you won't see what it means.[This message has been edited by TRWad (edited 03-16-2002).] IP: Logged |
Matt Emery Junior Member Posts: 9 From:Edmonton, Alberta Registered: Mar 2002
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posted 03-16-2002 12:59 PM
Well that was harsh. Good job anyways, I find it useful.IP: Logged |
piega Member Posts: 462 From:Netherlands Registered: Dec 2000
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posted 03-16-2002 02:22 PM
He thanks, I will try this program. I also use flooredit to look at the OCB but it does not show flipeffects so I will see if your program does  IP: Logged |
Ale Junior Member Posts: 16 From:France Registered: Feb 2002
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posted 03-16-2002 03:08 PM
quote: Originally posted by TRWad: Well, there is already a list with all codes used in TR4... [This message has been edited by TRWad (edited 03-16-2002).]
As far as I know, this list only provides OCB codes for standard objects, not for AI objects. quote: Originally posted by TRWad: Better use that list...[This message has been edited by TRWad (edited 03-16-2002).]
Sorry, I do not agree with you : A published list always run behind updatings. My tool offers a real-time analysis of any new or modified level published. Also, it is always better to give somebody a tool to fish, rather than to give him a fish
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traio Junior Member Posts: 14 From:italy Registered: Dec 2001
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posted 03-16-2002 04:52 PM
Hi Ale, well, I go to download it now. Bye http://digilander.iol.it/traio IP: Logged |
Ale Junior Member Posts: 16 From:France Registered: Feb 2002
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posted 03-23-2002 03:05 AM
In Version 1.0 there was a bug which prevented some TR4 files to be decoded succesfully (Files with existing sound-sources)  This has been corrected in version 1.1  The following improvements have also been added :
- The TR4 file can now be read directly from the CD-Rom (No need to copy it to the HDD anymore)
- You can now choose to list only the AI objects (Lara Start Position, AI Follow, AI Guard...)
- You can now save the result in an ASCII delimited file, for instance to open it in MS.Excel or to print it.
Here are the OCB codes listed with this tool : Download Version 1.1 http://alainlecomte.free.fr/TR_Exe.zip (247 Ko : Less than 2 minutes)
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Wee Bald Man Member Posts: 596 From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London. Registered: May 2001
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posted 03-23-2002 05:04 AM
Nice work Ale, downloading now.  IP: Logged |
TRWad Member Posts: 231 From:Rotterdam Registered: Dec 2001
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posted 03-23-2002 10:05 AM
How about using FloorEdit to view the codes? You will get:- A 2D map - the OCB and the switches flags for items & triggers - A 3D preview IP: Logged |
Ale Junior Member Posts: 16 From:France Registered: Feb 2002
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posted 03-24-2002 02:31 AM
quote: Originally posted by TRWad: How about using FloorEdit to view the codes?
Relax TRWad, nobody is trying to steal your customers  Your programs are very good, and we are not competing to win shares of a market : There is room for several programs, each one having his own specificities. The greater their number, the easier it will be for levels-designers to make a fine work! ...and Tomb Raider is a game, keep smiling  IP: Logged |
TRWad Member Posts: 231 From:Rotterdam Registered: Dec 2001
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posted 03-24-2002 12:17 PM
That's not my problem, I only can't see how to view the codes this way. You get a list, but you can't see how it's located, like if it's before a hole, or behind a block, and that something needed for some enemies (to make them climb, jump).IP: Logged |
piega Member Posts: 462 From:Netherlands Registered: Dec 2000
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posted 03-24-2002 12:44 PM
How about the flipeffect triggers? They are not shown in any of these programs. IP: Logged |
TRWad Member Posts: 231 From:Rotterdam Registered: Dec 2001
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posted 03-24-2002 01:25 PM
Don't know what version you use, but the latest FloorEdit should show them. Anyway, there is a new one coming that supports showing all triggers for an item (there is a button that you click to go to the triggers. You can press it again for the next one).IP: Logged |