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Author
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Topic: How do I create inside AND outside audio background loops?
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TRoosevelt_26 Member Posts: 679 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 03-16-2002 06:16 PM
I know the manual says something about this, but I can't understand their explanation. I just recently thought of this again, because I noticed that in Temple of Karnak, when you run straight forward past the beginning obelisk and into the rooms ahead, the background loop changes until you exit back into the outside area. Any help on this would be greatly appreciated.IP: Logged |
eTux Member Posts: 551 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-16-2002 09:38 PM
That what they say in the manual is rubbish. Creating background loops is just like triggering an audio file you need in a certain place. All audio files up from 97 or 98 will loop if you trigger them.You should open the karnak project for more instructions. I looked there and that's how I found out how to set this up. The flipeffect 2 has nothing to do with looping and audio file for background. [This message has been edited by eTux (edited 03-16-2002).] IP: Logged |
psiko Member Posts: 1015 From:unconsciousness Registered: Mar 2001
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posted 03-16-2002 09:40 PM
use two different audio tracks triggers for tracks which are higher then 100 for the number.Those are the only ones who can be activated every time Lara walks on their triggers. So, build a short corridor which separates the "outside from the inside": in the beginning of it (or outside the external wall) you put an external audio track trigger, and at the end of the corridor (or just inside an internal location) put an internal audio track. But all of them must named with a number higher than 100 (actually I think higher than 98, but it is not that important), the trick is this one.  IP: Logged |
TRoosevelt_26 Member Posts: 679 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 03-17-2002 02:53 PM
Wow! Thank you both!!IP: Logged |