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Author
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Topic: The lightning spirit?
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eTux Member Posts: 681 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-20-2002 12:11 PM
Has anyone a lightning spirit from TRC Labyrinth working as a guide? If not, may I request one, to somebody?(The lightning spirit is 3 combined, rotating light balls, that guided Lara out of the labyrinth.)IP: Logged |
eTux Member Posts: 681 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-22-2002 11:29 AM
I couldn't find it in the labyrinth wad. Anyone has hints how to make the lightning spirit (as a guide object)?IP: Logged |
Netslider Member Posts: 606 From:Entroncamento, Portugal Registered: Feb 2001
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posted 03-22-2002 01:03 PM
It's a hard-coded object, this means, you can't get it to work on TRLE.------------------ Keep visiting Tomb Raider Level Editing: IP: Logged |
TRWad Member Posts: 234 From:Rotterdam Registered: Dec 2001
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posted 03-23-2002 10:27 AM
A guide can't fly, so that's not possible. You can get it to work as one of the flying demons, but you can't use AI_FOLLOW items.IP: Logged |
eTux Member Posts: 681 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-23-2002 10:49 AM
Too bad, but I more thought of making the torso, and both arms' meshes to rotate somehow and the other meshes could be textured invincible. It doesn't really have to fly like the original one did, it could have floated in the hight of the guide's torso and it would be enough. Is this possible?IP: Logged |
disco-fever Member Posts: 93 From: Registered: Feb 2002
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posted 03-27-2002 06:19 AM
There is no possible way to make that spirit, it is a null mesh made like fire, it has only sprites,IP: Logged |
eTux Member Posts: 681 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-27-2002 08:13 AM
quote: Originally posted by disco-fever: There is no possible way to make that spirit, it is a null mesh made like fire, it has only sprites,
I was afraid of that. But I thought of this way - creating 3 spheres, replacing them with the torso and upper arms meshes and texturing them to look like a bright lightning, and the rest of the meshes - invincible. Maybe getting them to rotate somehow, but that's not important. Does this way sound reasonable? IP: Logged |
disco-fever Member Posts: 93 From: Registered: Feb 2002
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posted 03-28-2002 03:33 PM
Thats sounds perfect!  IP: Logged |
eTux Member Posts: 681 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-28-2002 10:55 PM
Great! I'm gonna try it (When I have time for it )[This message has been edited by eTux (edited 03-28-2002).] IP: Logged |