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Author Topic:   5 Questions, PLZ Answer
tomb raider fan
Member

Posts: 579
From:England, Sheffield
Registered: Dec 2000

posted 03-26-2002 07:23 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
1. Why does it say "ERROR: SPRITE30 W32 H32 DOESN'T FIT" When i convert my level cos it doesn't say that when i convert other levels? ( It's a custom wad ).

2. Why have my objects in my wad gone transparent and all of the textures are wrong? ( It is proper and looks fine in the game ).

3. When i delete an object from my wad on TRWest, For example it says "You need to add PUZZLE_HOLE11 for the SIXSHOOTER_ANIM to work properly. Wot does that mean?

4. Where can i find a good CAD program from the net ( Doesn't matter if it is shareware of freeware, Either one will do ) which all of you use that is easy to use?

5. What is most number of objects you can have in one wad?

PLEASE Answer these questions iam really stuck without the answers.

cheers, TRF

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Tomb_Raider_Nut
Member

Posts: 1043
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 03-26-2002 07:45 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
1. did you add default sprites to your wad? load any regular wad as the refrence and add default sprites, which should be near sky graphics.

2. I don't know

3. for some reason some objects rely on others to keep the wad working correctly.

4. I downloaded a cad program, meta, from a stie a while ago, but now the site's down. If you would like me to send it to you though, i could. it's 1.88 mb

5. i'm not sure, but in TRWest you can count how many.

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eTux
Member

Posts: 788
From:Valmiera, Latvia
Registered: Jan 2002

posted 03-26-2002 07:54 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
About question 2 - there are propably too many textures in your wad. It's nothing bad, since it works in-game, but don't try to make your wad bigger (usually something like this happens when you have toom much enemies in your wad)

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zaher0001
Member

Posts: 180
From:SYRIA-HOMS
Registered: Sep 2001

posted 03-26-2002 08:05 AM     Click Here to See the Profile for zaher0001   Click Here to Email zaher0001     Edit/Delete Message   Reply w/Quote
Hi
4-the best 3d package and easy in use is Rhino3d www.rhino3d.com
the best ever
download the trial version (25 uses only)

[edit: endorsement and/or discussion of illigal software is not allowed on these forums]

Bye

[This message has been edited by Driber_IF (edited 04-07-2002).]

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Yasin
Member

Posts: 322
From:Netherlands
Registered: Jan 2002

posted 03-26-2002 08:22 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
[1]Your wad is prolly corrupted, or you did something with the 2d sprites... Not quite sure..

[2]I had this problem also with a older level, too many objects in your wad which drains memory can create these transparent textures.

The mixed textures are caused when you edit your wad too much with trwest, they get mixed up... I fixed my problem cause i had a backup wad which i always make when editing them

[3]Some objects need eachother to function correctly, its expirmenting with this, mostly the Six_Shooter item depends on alot of objects, Uzi_anim, Flare_anim, Bird_blade and Doortpe4 ( from cleopal ) need SixShooter anim and also puzzle hole_4 it was or something, anyway you should expirment, i got my custom wad perfectly using coastel.wad, i was able to delete all puzzle holes and key holes and door types which pleased me alot

[4] already questioned from other people

[5]Depends on how meshes a object has, a dog has more meshes then a rolling ball, also depends on the surface of the object, like the more wired surfaces it has the more textures it will drain. As soon as you bump into memory limit your wad will be corrupted or it will act weird and textures might mix...

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The best thing and last thing is to try ( ^_^ )=b

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