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Author Topic:   Some questions...
Netslider
Member

Posts: 606
From:Entroncamento, Portugal
Registered: Feb 2001

posted 03-27-2002 03:03 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
1st: How do I get the fog bulb to work?
I placed one in my level, set the colour, intensity and ran the game and there was no fog(I have Volumetric FX on).

2nd: How long does it take you to build a level? I see some people here in the forum that build 2 or even 3 levels within one month while I'm building a level already for 3 months.

3rd: What outfit should I do? I ran out of ideas.

4th: Does anyone have enemys like demons and ghosts from TR1, TR1 Gold, TR2, TR2 Gold and TR3 The Lost Artifact(The ones that I don't own, I only started playing TR from TR3 and the Gold versions aren't available in Portugal)?

5th: Can someone make me an object= For more details go to my topic entitled "Object creators, please help me"

That's all.

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Wee Bald Man
Member

Posts: 603
From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London.
Registered: May 2001

posted 03-27-2002 04:20 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Netslider:
2nd: How long does it take you to build a level? I see some people here in the forum that build 2 or even 3 levels within one month while I'm building a level already for 3 months.

Hi Netslider,

My answer to your 2nd question is:

It depends on how good you want your level to be. In my opinion, the more time you spend on anything which is artistic, the more 'quality' it will have.

Given that it took 36 people one year to make my favourite TR levels:

36 people x working average 10 hours per day x 225 days minimum = 81,000 man hours.

If I want my levels to be as good as the originals, and I stay awake and never go to bed, I will be finished in just over 9 years from now.

(I've been working on my level for one year - so only 17 years to go - unfortunately I need to sleep ).

WBM

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Pray that there's intelligent life somewhere up in space,
'Cause there's bugger all down here on Earth.

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tomb raider fan
Member

Posts: 519
From:England, Sheffield
Registered: Dec 2000

posted 03-27-2002 06:31 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
Hi,

1. I have the same problem

2. Dunno depends on how big the level is and how good designer you are. Iam building a level at this very moment and it has took me over 3 months and iam roughly about 65% done.

3. The orginal is the best

4. Nope, None

5. Dunno how to create objects, sorry

TRF

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Jaxx
Member

Posts: 90
From:Australia
Registered: Sep 2001

posted 03-28-2002 05:01 PM     Click Here to See the Profile for Jaxx   Click Here to Email Jaxx     Edit/Delete Message   Reply w/Quote
I've seen your other great outfits and i think you should do a black leather jacket outfit.
Much like the TR3 catsuit except with a tightfitting jacket and mettalic sun-glasses. Give lara a beanie as well and make the leather look black and creased! That would be awesome...

Jaxx

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Tomb_Raider_Nut
Member

Posts: 926
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 03-28-2002 07:08 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Did you add the trigger? you said
quote:

I placed one in my level, set the colour, intensity and ran the game and there was no fog(I have Volumetric FX on).

and it sounds like you used the lighting panal in the editor. what you have to do is make a flip effect trigger and put the numbers '28' next to where it says 'flip effect'. Now to set the color you put a specific number in the 'timer' window.
To veiw all the colors that can be used, go to the community and faq section.

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[This message has been edited by Tomb_Raider_Nut (edited 03-28-2002).]

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