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Author
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Topic: restoring TR (origanal)
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Jon Lee Junior Member Posts: 3 From: Registered: Mar 2002
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posted 03-27-2002 10:28 PM
has anyone done or attempted to recreate TR (the origanal) in the newer smoother looking engine with the new TR editor? if so could you point me in the right derection. I thought someone would have done this by now. Isn't there a way to extract the first lvl's from TR1 and import them into the editor? if this was done it'd be a peice of cake then just ad a few polygons to some serficase us even just leave it as is with the nicely curved Lara, with 3d video saport. Also haveing the origanal textures within the enviorment would be really spiffy. Hope some one has done this or atleast will. : ) keep up the editing guys!------------------
~Jon~ IP: Logged |
eTux Member Posts: 680 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-27-2002 11:18 PM
I think King Spider started to recreate the original TR, so you're not the first one with the idea , As long as I know, the caves are allready made, he's working on the further levels.IP: Logged |
TombRaiderMania Member Posts: 77 From:Grecce Registered: Feb 2002
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posted 03-28-2002 12:08 AM
DUH i understood the question wrong  [This message has been edited by TombRaiderMania (edited 03-28-2002).] IP: Logged |
eTux Member Posts: 680 From:Valmiera, Latvia Registered: Jan 2002
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posted 03-28-2002 12:19 AM
He just remakes the original TR with the level editor we have. But it wont be identical I guess.IP: Logged |
skibsy Member Posts: 397 From:London Registered: Apr 2001
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posted 03-28-2002 09:10 AM
You can check out KyngSpyders progress on his TR1 conversion here: http://home.bwave.com/kingspyder/trcp/index.html There is a tool that lets you convert TR levels into projects ,which you can then load up into the editor and then it's a case of putting the objects in....i think you have to redo the textures as well....i'm not too sure.....Anyway i think the tool is TRPRJ , i'll used it a while ago ...i'll search around and see if that's right. [This message has been edited by skibsy (edited 03-28-2002).] IP: Logged |
skibsy Member Posts: 397 From:London Registered: Apr 2001
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posted 03-28-2002 09:19 AM
The tool i mentioned is TR2PRJ.You can find it on Dribers tools page here: http://driber.cjb.net/ IP: Logged |
KingSpyder Member Posts: 184 From: Registered: Feb 2001
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posted 03-28-2002 09:59 PM
As skibsy said, I've got the first level ("The Caves") nearly complete. The only thing lacking is the bear. I also noticed a bug recently that I need to fix. I left out a very important null mesh in the last version and as a result, the darts don't damage Lara . I've also got a beta version of the second level up (The City of Vicabamba), with a new version comming real soon. As eTux said, it's not totally identical, but it *is* as close as I can get without changing anything.Also, skibsy is right when he said you'd have to re-texture and add objects with TR2PRJ converted levels. You may also have to fix some other things that may go wrong in the conversion. Anyway, it is a great tool and I highly recommend it. Finally, just to clarify, I'm no long on my own with the TR1 conversion project. Treeble has been helping out for some time now and is nearly done with the first version of "The Tomb of Qualopec" (the fourth level, for those who are counting ). Oh, and eTux. My name's spelt with a "y" .
------------------ KingSpyder KingSpyder@thefreesite.com KingSpyder's World The Doctor Who Transcripts Project The Original Tomb Raider Conversion Project The Dark! Your Source For Video Tape Labels! IP: Logged |