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Author
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Topic: Does anybody know how puzzle objects are orientated?
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dhama Member Posts: 1399 From:Tibet Registered: Apr 2001
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posted 03-30-2002 04:31 AM
I'm talking about the puzzle data in the script files, the ones that look like this: Puzzle= 1,Puzzle object, $0004,$0300,$0000,$0000,$0000,$0002. I'm trying to get the prayer wheel puzzle objects to work (from TR2) and I think there must be some way of using them by changing these values. Anyone?------------------ Tombraider custom Levels. http://homepage.ntlworld.com/terry777 Music for Tibet. http://www.topnote.org.uk 'The world is a spell, an enchantement, an amazement, an arabesque of such stunning rhythm and a plot so intriguing that we are drawn by its web into a state of involvement where we forget that it is a game.'
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Wee Bald Man Member Posts: 606 From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London. Registered: May 2001
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posted 03-30-2002 05:57 AM
Hi dhama,I haven't looked into the values but just so that you can eliminate a possible cause: some puzzles don't work unless they are facing a certain direction (e.g. interactive part of puzzle facing east). Try rotating the puzzle piece to face N, E, S and W (build and test each direction) before tackling the values issue. Good luck  WBM
------------------ Pray that there's intelligent life somewhere up in space, 'Cause there's bugger all down here on Earth. IP: Logged |
skibsy Member Posts: 419 From:London Registered: Apr 2001
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posted 03-30-2002 06:15 AM
As far as i know those numbers represent how the puzzle object appears when you pick it up and how it appears in the inventory.For example you can make the object look smaller or larger on the screen when you pick it up ,or change the way it spins around when picked up or in the inventory. I don't think these values have any effect how the puzzle pieces are actually used in the game...just for appearances only. [This message has been edited by skibsy (edited 03-30-2002).] IP: Logged |
dhama Member Posts: 1399 From:Tibet Registered: Apr 2001
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posted 03-30-2002 07:20 AM
Thanks to both of you, i'll take this into mind.  BTW WBM, have you finished your level yet, i'm waiting to play it.  IP: Logged |
Chronicles2 Junior Member Posts: 27 From:Mass. USA Registered: Mar 2002
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posted 03-30-2002 09:04 AM
Hi Dhama. I eagerly await the release of Temple of ???????. The numbers in the scripts with the dollar signs represent the size and rotation of the item when you pick it up. If it says pickup, it's a pickup, and so on. The single number after that represents what number the object is in the editor (i.e. Puzzle_Item_2) If you change this value, then you can change the name of the object. So if you want to have a prayer wheel be called "prayer wheel" you need to change the number next to pickup to the number of the prayer wheel, and change the name next to it to Prayer Wheel, just don't forget to change whatever it was to prayer wheel in the english file as well. But if you want to change the size or rotation of the pickup in the inventory, experiment with the other series of numbers with the $ sign. I hope this helps!IP: Logged |