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  Does anybody know how puzzle objects are orientated?

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Author Topic:   Does anybody know how puzzle objects are orientated?
dhama
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Posts: 1399
From:Tibet
Registered: Apr 2001

posted 03-30-2002 04:31 AM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
I'm talking about the puzzle data in the script files, the ones that look like this: Puzzle= 1,Puzzle object, $0004,$0300,$0000,$0000,$0000,$0002.
I'm trying to get the prayer wheel puzzle objects to work (from TR2) and I think there must be some way of using them by changing these values. Anyone?

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Wee Bald Man
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From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London.
Registered: May 2001

posted 03-30-2002 05:57 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi dhama,

I haven't looked into the values but just so that you can eliminate a possible cause: some puzzles don't work unless they are facing a certain direction (e.g. interactive part of puzzle facing east). Try rotating the puzzle piece to face N, E, S and W (build and test each direction) before tackling the values issue.

Good luck

WBM

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skibsy
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Posts: 419
From:London
Registered: Apr 2001

posted 03-30-2002 06:15 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
As far as i know those numbers represent how the puzzle object appears when you pick it up and how it appears in the inventory.

For example you can make the object look smaller or larger on the screen when you pick it up ,or change the way it spins around when picked up or in the inventory.

I don't think these values have any effect how the puzzle pieces are actually used in the game...just for appearances only.

[This message has been edited by skibsy (edited 03-30-2002).]

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dhama
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Posts: 1399
From:Tibet
Registered: Apr 2001

posted 03-30-2002 07:20 AM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
Thanks to both of you, i'll take this into mind.

BTW WBM, have you finished your level yet, i'm waiting to play it.

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Chronicles2
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Posts: 27
From:Mass. USA
Registered: Mar 2002

posted 03-30-2002 09:04 AM     Click Here to See the Profile for Chronicles2   Click Here to Email Chronicles2     Edit/Delete Message   Reply w/Quote
Hi Dhama. I eagerly await the release of Temple of ???????. The numbers in the scripts with the dollar signs represent the size and rotation of the item when you pick it up. If it says pickup, it's a pickup, and so on. The single number after that represents what number the object is in the editor (i.e. Puzzle_Item_2) If you change this value, then you can change the name of the object. So if you want to have a prayer wheel be called "prayer wheel" you need to change the number next to pickup to the number of the prayer wheel, and change the name next to it to Prayer Wheel, just don't forget to change whatever it was to prayer wheel in the english file as well. But if you want to change the size or rotation of the pickup in the inventory, experiment with the other series of numbers with the $ sign.
I hope this helps!

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