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Author
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Topic: How do I make things disappear from the inventory?
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Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-02-2002 01:55 AM
HiI'm working on five levels. In the first level you can use the jeep and of course you must find the key. But in the following levels you no longer need the key. Can I make it disappear when you finish the next level (maybe in the script???)? I know I could add the key to every WAD but if I could make it disappear I would do it. IP: Logged |
hteS Member Posts: 1006 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-02-2002 02:06 AM
In the script, scroll down to the blocks of levels where you don't need the key. RemovePuzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002 from the blocks. Now the key will be gone from the inventory in the levels you don't want it in. ------------------ IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-02-2002 02:22 AM
I've tested it but the key is still in the inventory even with the right settings (name). TR TLR contains also levels where you find things (for example the Golden Skulls in Ankor Wat) and they are no longer in the inventory in the next level. Has it something to do with the line "ResetHUB=..." in the script?IP: Logged |
aktrekker Member Posts: 1036 From:WA, USA Registered: Apr 2001
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posted 04-04-2002 04:08 AM
Try removing the key from your wad file for the levels you don't need it.
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Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-04-2002 05:56 AM
quote: Originally posted by aktrekker: Try removing the key from your wad file for the levels you don't need it.
If I did this the key would stay in the inventory in the following levels but he would look a bit strange (like a mesh of Lara for example). IP: Logged |
Tomb_Raider_Nut Member Posts: 1049 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 04-04-2002 07:19 AM
Did you try taking it out of the wad and the script?  IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-04-2002 07:27 AM
Hmmm... I'm not sure. I will try.IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-04-2002 09:06 AM
It still doesn't work. The game shows me a part of Lara as key. The settings of the script are right although I have removed them in the second level.IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-06-2002 03:05 AM
Do I need a cutscene to make items disappear?  IP: Logged |
eTux Member Posts: 808 From:Valmiera, Latvia Registered: Jan 2002
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posted 04-06-2002 03:21 AM
There is a line in the original script, Remove Amulet, and it removes the amulet of Horus from your inventory in the next level. Maybe try - Remove Puzzle Item 1(or the number, for the puzzle item, that the jeeps key is)IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-06-2002 03:53 AM
I tried but it doesn't work. I think the line in the script is hardcoded in the game because the Amulet of Horus is in the slot PICKUP_ITEM1 before. But the line tells nothing about the slot. But I realized another solution, but I'm not sure whether is works. The key for the jeep is saved in the slot PUZZLE_ITEM1 in my WAD. I think EXAMINE objects disappears from the WAD in the next levels. Is it possible to replace the key in the slot EXAMINE1? I don't know whether this is possible because I had to save the key in the slot PUZZLE_ITEM1 to get it to work.IP: Logged |
aktrekker Member Posts: 1036 From:WA, USA Registered: Apr 2001
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posted 04-06-2002 09:17 AM
The key should be in KEY_ITEM1, and the lock you want to open with it should be KEY_HOLE1. As for the Remove script suggestion, you could try Remove Ignition Key. If that doesn't work, you could try Remove Ignition (it might not like spaces, as in Amulet of Horus, only the first word is used with remove). Maybe only certain types of objects can be removed from the inventory, and this isn't one of them. 
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Harly Wuson Member Posts: 34 From:Taipei Registered: Jan 2002
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posted 04-06-2002 09:40 AM
Try it~  In the script,first level.ResetHUB= 2
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Netslider Member Posts: 640 From:Entroncamento, Portugal Registered: Feb 2001
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posted 04-06-2002 09:44 AM
What is the ResetHUB line for?------------------ Keep visiting Tomb Raider Level Editing: IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-06-2002 10:05 AM
YES!!!!! It works! I added "ResetHUB=2" to the first level and PUZZLE_ITEM1 (The jeeps key) was no longer in the inventory in the second level!  I don't know, why number 2, but that's not important for me (now)! Thank you all for your help!  IP: Logged |
aktrekker Member Posts: 1036 From:WA, USA Registered: Apr 2001
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posted 04-07-2002 10:24 AM
Congrats  But this is strange. I thought ResetHUB did something else.
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TREEBLE Member Posts: 270 From: Wolves lair Registered: May 2001
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posted 04-07-2002 10:30 AM
 So does that mean that each number applies to each object?? IP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-08-2002 08:41 AM
I don't know.  You can find the line "ResetHUB=2" in the original script.txt in the first level. In this level it removes the Golden Skulls that are saved in the slot PUZZLE_ITEM1 as the jeeps key in my level. But something is strange. If you finish the level KV5 in TR TLR the jeeps key will disappear. It's also saved in the slot PUZZLE_ITEM1 but the line in the script is "ResetHUB=7". I've tested this line in my level and it didn't work with number 7. Why? What stands the number for?  Because of the different numbers there isn't any number for a slot. Or is this false? IP: Logged |
Harly Wuson Member Posts: 34 From:Taipei Registered: Jan 2002
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posted 04-08-2002 09:32 AM
Why number 2? Because the next level is Second level,trust me.  IP: Logged |
aktrekker Member Posts: 1036 From:WA, USA Registered: Apr 2001
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posted 04-08-2002 09:47 AM
Exactly. While looking thru the original script, I noticed ResetHUB at several levels. Each had a different number. When I checked, it was always the number of the next level. Remember, level 0 is the title level, so the first playable level is 1. Not sure what happens if you remove the title level from the script.
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Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-08-2002 10:08 AM
But why knows the game which item to remove? Or removes it always PUZZLE_ITEM1 with the ResetHUB line in the script? It could be that those items are removed that aren't saved in the WAD of the next level. But I can't imagine that because when I first tested the line to remove the jeeps key the key was still saved in the WAD of the next level and in the script, too.IP: Logged |
Netslider Member Posts: 640 From:Entroncamento, Portugal Registered: Feb 2001
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posted 04-08-2002 11:36 AM
Maybe it just removes the objects you didn't use in the previous level and aren't in the actual level wad. I remember of something strange happening to me on the psx version of TR: TLR: I used the cheat to jump level after using an all items cheat, and in the next level, the items where there with the same name, but, they were Lara's *** .------------------ Keep visiting Tomb Raider Level Editing: IP: Logged |
TombRaiderMania Member Posts: 94 From:Grecce Registered: Feb 2002
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posted 04-08-2002 12:08 PM
the manual and the cheat books says that things may dissapear or look like laras *** when level jumpingIP: Logged |
Malte Member Posts: 33 From:Germany Registered: Apr 2002
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posted 04-09-2002 05:22 AM
Hehehe  I thought a bit and realized that that line in the script removes all items that are saved in any PUZZLE_ITEMx, KEY_ITEMx or PICKUP_ITEMx. I'm not sure but I could imagine . . . IP: Logged |