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Author Topic:   Floor Reflection
Chronicles2
Member

Posts: 53
From:Mass. USA
Registered: Mar 2002

posted 04-03-2002 02:16 AM     Click Here to See the Profile for Chronicles2   Click Here to Email Chronicles2     Edit/Delete Message   Reply w/Quote
I've seen a bunch of people do the reflection thing in a room, and I don't know how to do that. Do you have to set a reflection value in the R box? I tried that, but no luck. What am I doing wrong?

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Creator of professional levels (: jokami63@aol.com

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psxsaves
Junior Member

Posts: 13
From:England
Registered: Nov 2000

posted 04-03-2002 03:19 AM     Click Here to See the Profile for psxsaves   Click Here to Email psxsaves     Edit/Delete Message   Reply w/Quote
Hi

I thought they used an optical illusion to create that effect.

E.g. Have the rooms floor transparent and have the objects in both rooms.

And thats why you dont get a lara reflection.

Also some objects have reflection built in just look at Title project and boat object.

I have ajusted my Title project to like most of the area is in water with any room above using the R button (It seems to add a wave light patern to the walls.

Thanks
PSXSAVES

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Emma P
Member

Posts: 746
From:Suffolk, England
Registered: Apr 2001

posted 04-03-2002 05:37 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by psxsaves:
Hi

I thought they used an optical illusion to create that effect.

E.g. Have the rooms floor transparent and have the objects in both rooms.

And thats why you dont get a lara reflection.

Also some objects have reflection built in just look at Title project and boat object.

I have ajusted my Title project to like most of the area is in water with any room above using the R button (It seems to add a wave light patern to the walls.

Thanks
PSXSAVES


That is how they did it. You will need to edit your objects so that they are upside down and then place them on the top of the ceiling of the lower room to create a mirrored effect.

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