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Author Topic:   Sound effect problem
Malte
Junior Member

Posts: 6
From:Germany
Registered: Apr 2002

posted 04-03-2002 03:51 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I want a sound to be disabled until I trigger it and then I want to antitrigger it again. I've created a flipmap and entered 2 as number. I've placed the sound effect in the flipmap room. There is a FLIPON trigger to activate it and later a FLIPOFF trigger.
First that worked fine but later I placed a FLIPMAP trigger for number 1. But you can hear the sound when Lara steps on the trigger although the flipmap with the sound is number 2.
What's wrong???

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hteS
Member

Posts: 940
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 04-03-2002 04:29 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
When you want the sound to be triggered, use TRIGGER for FLIPMAP. When you want the sound to be untriggered, use ANTITRIGGER for FLIPMAP.

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Malte
Junior Member

Posts: 6
From:Germany
Registered: Apr 2002

posted 04-03-2002 05:53 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by hteS:
When you want the sound to be triggered, use TRIGGER for FLIPMAP. When you want the sound to be untriggered, use ANTITRIGGER for FLIPMAP.


No, you cannot switch a flipmap off this way. If you trigger a flipmap with a FLIPMAP trigger you must use a FLIPOFF trigger to make it untriggered.

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hteS
Member

Posts: 940
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 04-03-2002 05:55 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
Use a switch to trigger the filpmap. When Lara turns the switch off, the flipmap also turns off. No antitriggers/flipoffs needed.

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Malte
Junior Member

Posts: 6
From:Germany
Registered: Apr 2002

posted 04-03-2002 07:58 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Yes, this is possible, but this isn't my problem. Why can I hear a sound that is placed in a flipmap when another flipmap is activated?

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piega
Member

Posts: 478
From:Netherlands
Registered: Dec 2000

posted 04-03-2002 09:28 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
I have this too and I know exactly what you mean. The only thing to to about it is to unflip your first flipmap when you are done with this room. The sound will dissapear again. When a flipmap is triggered the sound will be there.

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Malte
Junior Member

Posts: 6
From:Germany
Registered: Apr 2002

posted 04-03-2002 09:39 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Yes, I think this will help me. Thank you!

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