|
Author
|
Topic: Sound effect problem
|
Malte Junior Member Posts: 6 From:Germany Registered: Apr 2002
|
posted 04-03-2002 03:51 AM
I want a sound to be disabled until I trigger it and then I want to antitrigger it again. I've created a flipmap and entered 2 as number. I've placed the sound effect in the flipmap room. There is a FLIPON trigger to activate it and later a FLIPOFF trigger. First that worked fine but later I placed a FLIPMAP trigger for number 1. But you can hear the sound when Lara steps on the trigger although the flipmap with the sound is number 2. What's wrong???IP: Logged |
hteS Member Posts: 940 From: yellaV of the sgniK, tpygE Registered: Aug 2001
|
posted 04-03-2002 04:29 AM
When you want the sound to be triggered, use TRIGGER for FLIPMAP. When you want the sound to be untriggered, use ANTITRIGGER for FLIPMAP.------------------ IP: Logged |
Malte Junior Member Posts: 6 From:Germany Registered: Apr 2002
|
posted 04-03-2002 05:53 AM
quote: Originally posted by hteS: When you want the sound to be triggered, use TRIGGER for FLIPMAP. When you want the sound to be untriggered, use ANTITRIGGER for FLIPMAP.
No, you cannot switch a flipmap off this way. If you trigger a flipmap with a FLIPMAP trigger you must use a FLIPOFF trigger to make it untriggered. IP: Logged |
hteS Member Posts: 940 From: yellaV of the sgniK, tpygE Registered: Aug 2001
|
posted 04-03-2002 05:55 AM
Use a switch to trigger the filpmap. When Lara turns the switch off, the flipmap also turns off. No antitriggers/flipoffs needed.  ------------------ IP: Logged |
Malte Junior Member Posts: 6 From:Germany Registered: Apr 2002
|
posted 04-03-2002 07:58 AM
Yes, this is possible, but this isn't my problem. Why can I hear a sound that is placed in a flipmap when another flipmap is activated?IP: Logged |
piega Member Posts: 478 From:Netherlands Registered: Dec 2000
|
posted 04-03-2002 09:28 AM
I have this too and I know exactly what you mean. The only thing to to about it is to unflip your first flipmap when you are done with this room. The sound will dissapear again. When a flipmap is triggered the sound will be there.IP: Logged |
Malte Junior Member Posts: 6 From:Germany Registered: Apr 2002
|
posted 04-03-2002 09:39 AM
Yes, I think this will help me. Thank you!IP: Logged |