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Author Topic:   Opacity in water rooms
Malte
Junior Member

Posts: 13
From:Germany
Registered: Apr 2002

posted 04-04-2002 11:28 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
I've connected two water rooms and applied OPACITY 1 from both sides. But Lara can cross the door.
Then I have removed the door and put the textures on the walls (in some camera positions the transparency wont work if you do it this way without a door). But Lara can still swim into the other room although there is no door !
What's wrong? Is it impossible to use OPACITY 1 in water rooms in TR TLR? I'm not sure but I think in the "Sacred Lake" there are two water rooms connected with OPACITY 1.

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psxsaves
Junior Member

Posts: 19
From:England
Registered: Nov 2000

posted 04-05-2002 03:43 AM     Click Here to See the Profile for psxsaves   Click Here to Email psxsaves     Edit/Delete Message   Reply w/Quote
Hi

Are you sure that you resaved the level correctly and converted it before playing again ?

If you disconnect the door then you should not be able to pass between rooms. Unless theres a bug with water rooms. Try removing the water setting in the other room.

Or still have the rooms connected and use collision and transparent textures.

If you want I can create a prj for u ?

Thanks
PSXSAVES


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Tomb_Raider_Nut
Member

Posts: 976
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 04-05-2002 07:09 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
You have to add ocupatacy 2 to the side(s) of the door.

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Malte
Junior Member

Posts: 13
From:Germany
Registered: Apr 2002

posted 04-05-2002 08:10 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I'm sure that I've made no mistake. Lara can cross the door with OPACITY 1 and even if there is no door ! I will check the level "Sacred Lake".

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Malte
Junior Member

Posts: 13
From:Germany
Registered: Apr 2002

posted 04-05-2002 08:27 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I've tested again all your suggestions, but nothing helped. But I know how the mirror in "Sacred Lake" was built. I think TR2PRJ doesn't extract opacity settings but that's not that bad. There was used a transparent static object which makes it impossible to get into the other water room. I think I must use that object for my underwater fence. I can change the textures with StripX.

So, that must be a bug. I cannot think of other solutions. Thank you!

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